A. UPDATE:
1. MAP36 is the thirteenth map of the "expansion pack", and the fourth in the "Deimos" episode. It uses Half-Life enemies and textures but DooM weapons. Also, the maps in this episode use GZDooM features very sparingly.
2. This map is based on E3M9 of my
Infernos map set, but completely retextured, of course.
3. Progression: Obtain two security keys to exit
4. Mapping = 100% complete
5. Gameplay = 0% complete
B. ISSUES:
1. As explained in
this thread, there is not yet functionality to see how much DooM weapon ammo is being carried
A. UPDATE:
1. MAP36 is the thirteenth map of the "expansion pack", and the fourth in the "Deimos" episode. It uses Half-Life enemies and textures but DooM weapons. Also, the maps in this episode use GZDooM features very sparingly.
2. This map is based on E3M9 of my [i]Infernos[/i] map set, but completely retextured, of course.
3. Progression: Obtain two security keys to exit
4. Mapping = 100% complete
5. Gameplay = 0% complete
B. ISSUES:
1. As explained in [url=http://forum.drdteam.org/viewtopic.php?f=209&t=10019&sid=cf7c087179a7b2cfb7e5f82a1652be95]this thread[/url], there is not yet functionality to see how much DooM weapon ammo is being carried