by ellmo » Mon Feb 20, 2006 22:53
The project is still kicking, if that's what you wanted to ask. I don't know when it will be finished, I suppose it'll be the same day when it's done.
Although the screenies were taken in GZDoom's OpenGL mode, the project is going to be supported by ZDoom v 2.0.63A;
Screnshots are a bit sterile, showing mostly some sector and lightning work. Everything will look different when monsters come in...
More detailed info on the project will be found at my not yet ready project's page on
http://www.DRDteam.org
Stay tooned!




The project is still kicking, if that's what you wanted to ask. I don't know when it will be finished, I suppose it'll be the same day when it's done.
Although the screenies were taken in GZDoom's OpenGL mode, the project is going to be supported by ZDoom v 2.0.63A;
Screnshots are a bit sterile, showing mostly some sector and lightning work. Everything will look different when monsters come in...
More detailed info on the project will be found at my not yet ready project's page on [url]http://www.DRDteam.org[/url]
Stay tooned!
[url=http://img481.imageshack.us/my.php?image=doom00006vr.png][img]http://img481.imageshack.us/img481/7320/doom00006vr.th.png[/img][/url][url=http://img350.imageshack.us/my.php?image=doom00016gl.png][img]http://img350.imageshack.us/img350/7536/doom00016gl.th.png[/img][/url]
[url=http://img372.imageshack.us/my.php?image=doom00032np.png][img]http://img372.imageshack.us/img372/384/doom00032np.th.png[/img][/url][url=http://img372.imageshack.us/my.php?image=doom00040re.png][img]http://img372.imageshack.us/img372/8633/doom00040re.th.png[/img][/url]
[url=http://img455.imageshack.us/my.php?image=doom00056ta.png][img]http://img455.imageshack.us/img455/4895/doom00056ta.th.png[/img][/url][url=http://img455.imageshack.us/my.php?image=doom00060mp.png][img]http://img455.imageshack.us/img455/8605/doom00060mp.th.png[/img][/url]