by Rex Claussen » Thu Dec 26, 2024 22:37
A. UPDATE:
1. MAP38 is the fifteenth map of the "expansion pack", and the sixth in the "Deimos" episode. It uses Half-Life enemies and textures but DooM weapons. Also, the maps in this episode use GZDooM features very sparingly.
2. This map is a based on sections of my
Six Ways to Die map-set
3. Progression: Find a security key
4. Mapping = 100% complete
5. Gameplay = 0% complete
B. ISSUES:
1. As explained in
this thread, there is not yet functionality to see how much DooM weapon ammo is being carried
A. UPDATE:
1. MAP38 is the fifteenth map of the "expansion pack", and the sixth in the "Deimos" episode. It uses Half-Life enemies and textures but DooM weapons. Also, the maps in this episode use GZDooM features very sparingly.
2. This map is a based on sections of my [i]Six Ways to Die[/i] map-set
3. Progression: Find a security key
4. Mapping = 100% complete
5. Gameplay = 0% complete
B. ISSUES:
1. As explained in [url=http://forum.drdteam.org/viewtopic.php?f=209&t=10019&sid=cf7c087179a7b2cfb7e5f82a1652be95]this thread[/url], there is not yet functionality to see how much DooM weapon ammo is being carried