[REQ] [G] Fast Imp

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Expand view Topic review: [REQ] [G] Fast Imp

by Paul » Sat Aug 12, 2006 11:20

Not a project. Moving to offtopic because I can't really find another place.

by wildweasel » Sat Aug 12, 2006 4:12

Yes, but the armory is about weapons, not monsters. Anything else falls under the jurisdiction of the doom community at large.

by JacKThERiPPeR » Sat Aug 12, 2006 3:44

You know, when there's a _[REQ]_ tag in the topic title, something can happen...

by wildweasel » Sat Aug 12, 2006 3:38

Okay, this really doesn't have much to do with weapons. I'm going to bump it over to Projects for the moment, unless any other admins have objections to this?

[REQ] [G] Fast Imp

by JacKThERiPPeR » Fri Aug 11, 2006 22:22

I'm working on a very secret project I have (:-$), and I quite need something, as the Request thread is kinda inactive and no one looks at it.

It's about the Fast Imp. Unlike the Fast Zombie from HL2, it's an imp from DooM. I would like that it were running like a dog, it could leap to the player causing damage to him, scratch with both claws and have a different color from the normal Doom imp.

Any help would be appreciated.

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