[Release] 1024-4 Final mission

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Expand view Topic review: [Release] 1024-4 Final mission

by Azure Agony » Fri Nov 16, 2007 15:02

Nice oldschool wad with tons of monsters and unstoppable low range action, good for take a breath between making self wads or other Doom stuff!

by Dutch Devil » Sun Nov 11, 2007 14:35

Do an megawad that should be alot more ambitious than this one ;) played this an while ago and I found it an nice mapset though the last map felt rushed.

by Alter » Thu Oct 04, 2007 16:42

Phobus wrote:Well, it was quite fun, like your other 1024 wads, and it does show a more dab hand at Doom modding than the previous offerrings. Not particularly hard though, and there was plenty of ammo to spare.

Good job, overall.

Now, perhaps we can see you going for something a little more ambitious?
Well duh yeah.... i'm done with this series.... however no ideas for next project....

by Phobus » Thu Oct 04, 2007 16:13

Well, it was quite fun, like your other 1024 wads, and it does show a more dab hand at Doom modding than the previous offerrings. Not particularly hard though, and there was plenty of ammo to spare.

Good job, overall.

Now, perhaps we can see you going for something a little more ambitious?

[Release] 1024-4 Final mission

by Alter » Wed Oct 03, 2007 13:15

I present you a new release from me! 1024-4... a sequel to old series which were just newbish... but this comes with a professional blow... prepare to be raped by UV's difficulty! 7 Maps kthxbai read the textfile
Download: http://www.doomworld.com/idgames/?id=15113
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