by DoomerMrT » Sun Mar 23, 2008 13:25
It is about to be able to define more colors than that RGB stuff at the dynamic light thing.
Since GZdoom has true color support, this could be done in a hexadecimal way via ACS.The command would look like this:
SetDynamicColor(tid, color);
tid = the thing ID of the dynamic light(if it's not a DL,then do nothing)
color = the dynamic light's color, what can be defined in hexadecimal form(F8G477 for example)
The color arg. of the script would override the defined color at the Dynamic thing.
Result: more colorful dynamic lights
It is about to be able to define more colors than that RGB stuff at the dynamic light thing.
Since GZdoom has true color support, this could be done in a hexadecimal way via ACS.The command would look like this:
SetDynamicColor(tid, color);
tid = the thing ID of the dynamic light(if it's not a DL,then do nothing)
color = the dynamic light's color, what can be defined in hexadecimal form(F8G477 for example)
The color arg. of the script would override the defined color at the Dynamic thing.
Result: more colorful dynamic lights