BlackMarsh for GZDoom: Now temporarily indefinitly suspended

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Expand view Topic review: BlackMarsh for GZDoom: Now temporarily indefinitly suspended

Re: BlackMarsh for GZDoom: FULL VERSION RELEASED!!!

by Drake Raider » Sat Oct 03, 2009 0:46

Ummmm, fair point. I still won't declare it untill monday, because I sorta want there to be objections. I don't like giving up on things, so I am pulling at strings to keep this active. However, if it's not attracting anyone, I will stop watching this topic untill I am ready to restart it.

Re: BlackMarsh for GZDoom: FULL VERSION RELEASED!!!

by Firebrand » Fri Oct 02, 2009 16:11

I completely agree with Gez.

Re: BlackMarsh for GZDoom: FULL VERSION RELEASED!!!

by Gez » Fri Oct 02, 2009 7:41

Drake Raider wrote:If no-one has any complaints, I am declaring this if not dead, then at least indefinatly postponed. You have untill monday to object.
It's your mod and your decision. Why do you put the choice into other people's hands? Modding is a hobby, not a job.

Re: BlackMarsh for GZDoom: FULL VERSION RELEASED!!!

by Drake Raider » Fri Oct 02, 2009 0:03

To be frank, I'm suprised this topic is still on the first page. My zHeXen project is the current main project. I if no-one has any complaints, I am declaring this if not dead, then at least indefinatly postponed. You have untill monday to object. If it is suspended,I will revive it after I complete my ZDooM 3 project on the zdoom forums.

by Rex Claussen » Sun Aug 10, 2008 4:48

Drake Raider wrote:....H2 usses .mdl, and GZDooM uses .md2 or .md3. I have tryed to convert using QuArK and Q2Modeler, but the ACTORs are still rendered as sprites.
I have faced the same problem with actors in .mdl format. Read this post in the ZDooM forums to give you an idea of the amount of work involved in converting from .mdl to .md2.

by Drake Raider » Tue Aug 05, 2008 14:08

I am only here temporarily, and I do not know when I will be able to get to a computer again. So expect the same results as my previous post.

SoulPriestess, thanks for the suggestion, but H2 usses .mdl, and GZDooM uses .md2 or .md3. I have tryed to convert using QuArK and Q2Modeler, but the ACTORs are still rendered as sprites. Any more suggestions, as well as the name of a graphics converter, seeing as all I have is QuArK when it comes to .pak storage and manipulation?

by Rachael » Mon Aug 04, 2008 18:05

Ultimately, I will have to agree with Tormentor. Your level definitely showed some effort, though.

There are programs out there that will convert H2 textures over, if nothing else to a .tga or .png format which can be imported with XWE or something. And GZDoom can handle the models and even the raw png textures.

by Tormentor667 » Sun Aug 03, 2008 16:32

Just downloading ... *waits for some minutes*


... okay, got it, now testing ... *opens ZDL and launches Hexen*


... done with it and I don't like it that much. The areas can be recognized as places from Hexen 2 but everything else doesn't work out. My suggestions would be to use Hexen 2 models instead, Hexen 2 textures and stuff and trying to replicate the first hub that way.

by Drake Raider » Thu Jul 31, 2008 13:51

I won't be here to reply for the next two-three weeks, so just wait and when I get back, I'll post an update.

by Rex Claussen » Thu Jul 31, 2008 2:41

I will re-install Hexen and give GZBlackMarsh a shot. It may be a while, because of my other commitments.

by Rachael » Wed Jul 30, 2008 4:10

Your enthusiasm and creativity is definitely appreciated here, and encouraged. It's the kind of thing that gets you recruited for projects. :) But please remember the comments of the last two posters above me.

Like them, I haven't had time to try anything lately because I'm busy doing repairs.

by wildweasel » Tue Jul 29, 2008 19:34

Yeah, dude, remember that this place isn't Slashdot - we don't live here, most of us can't check the forums every hour of every day.

by Alter » Tue Jul 29, 2008 18:44

Don't worry dude, i'll play it later

by Drake Raider » Tue Jul 29, 2008 15:27

Nobody's interested in HeXen 2??

by Drake Raider » Mon Jul 28, 2008 21:23

I think I've fixed every last bug. I would like feedback on this, so tell me how I did. Also I would like to see if there are any people willing to volunteer their services for a sequel, GZMazeara.

Download link is below:

http://www.sendspace.com/file/7syylu

Please respond!!!!

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