Couple Of Questions About Risen3D

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Re: Couple Of Questions About Risen3D

by hawkwind » Wed Aug 29, 2012 4:27

Answer to question 1 = First, what version of Risen3D are you running ? The dyn light radius adjustment was removed ages ago.

Answer question 2 = I don't know. I do know, however, if there are too many torches in a level, dynamic lights will be disabled, for speed reasons.

Couple Of Questions About Risen3D

by markpage » Thu Jan 13, 2011 15:15

I have a couple of questions regarding Risen3D, I hope I am in the right place. I was wondering if there is any way to increase the light radius past what the menu allows, also does the Risen3D engine have a limit on how many lights per level, I'm considering adding more lighting to the levels and maybe looking into a possible bloom effect like in EDuke32. Thank you in advance for any help. :cheers:

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