by Rex Claussen » Thu Jan 31, 2013 16:57
So, perhaps the two of you are wondering what has been fueling my fire (or feeding my rage, depending on your perspective) these past few weeks. For one thing, I've been playing and
reviewing DooM wads. I've been careful to choose small, preferably single-map, wads so that I can manage the effort in bite-size chunks. Given my job-related schedule, I have to use my free time judiciously.
After the release of
Infernos I've dabbled with DooM editing a little, mostly adding to existing maps I've completed for
Paranoiac. Most of my game-related time, however, has been spent on mapping for
Rampage M. The new art-work and enemies are spectacular, and the map design is not half-bad (if I do say so myself. Heh.) I believe the plan is to have a fully playable demo by the end of February, but I suspect that we may need to push the schedule back a bit. Wish us luck.
So, perhaps the two of you are wondering what has been fueling my fire (or feeding my rage, depending on your perspective) these past few weeks. For one thing, I've been playing and [url=http://doomnexus.drdteam.org/Stuff/review_doom/2cents_DooM.html]reviewing[/url] DooM wads. I've been careful to choose small, preferably single-map, wads so that I can manage the effort in bite-size chunks. Given my job-related schedule, I have to use my free time judiciously.
After the release of [i]Infernos[/i] I've dabbled with DooM editing a little, mostly adding to existing maps I've completed for [i]Paranoiac[/i]. Most of my game-related time, however, has been spent on mapping for [url=http://www.rampagem.com]Rampage M[/url]. The new art-work and enemies are spectacular, and the map design is not half-bad (if I do say so myself. Heh.) I believe the plan is to have a fully playable demo by the end of February, but I suspect that we may need to push the schedule back a bit. Wish us luck.