by AstroCreep » Sat Jul 04, 2015 21:32
You could probably replicate most of the source code changes with decorate, a new xlat, and a new mapinfo. It would just take a lot of work. Only the more adventurous source changes (like sky textures and that hide in the dark mod I've seen can't remember what it's called) can't be replicated (yet. I'm sure that ECWolf will get far more advanced in the future). Technically, you can probably do (almost) anything with source editing, but I've noticed that most people don't do much more than change text, change the numbers of maps, add enemies and weapons, and so on.
You could probably replicate most of the source code changes with decorate, a new xlat, and a new mapinfo. It would just take a lot of work. Only the more adventurous source changes (like sky textures and that hide in the dark mod I've seen can't remember what it's called) can't be replicated (yet. I'm sure that ECWolf will get far more advanced in the future). Technically, you can probably do (almost) anything with source editing, but I've noticed that most people don't do much more than change text, change the numbers of maps, add enemies and weapons, and so on.