Scrolling 3D floors?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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The Ultimate DooMer
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Scrolling 3D floors?

Post by The Ultimate DooMer »

I tried this last night, having built a 3D ferry that moves across the water in one of my maps. I tried scrolling the ceiling (as technically you're standing on the ceiling of the 3D floor control sector) as well as the floor of both sectors and nothing happened, is it possible to have these or does the lack of the type arg in Scroll_Ceiling prevent it?
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Graf Zahl
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Post by Graf Zahl »

Do you want to scroll textures? If that doesn't work there's a bug in there. If you want to carry objects, that isn't implemented.
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