2.- Is there any way to implement coronas for torches, lamps and any other light source?
3.- Is it possible to combine 3D Transparent floor (water, lava, ...) with reflective surface, to build "reflective water surface"?
4.- Is there any way to implement a bloom kindy effect, or simulate it (using any scripting "cheat" or something)?
5.- I have rendered some high quality textures and skyboxes (PNG, 1280x1024 and 1024x768, 32Bit color), but when used in-game, textures change to the Doom palette. How can i make them to use the real colors?
6.- Can we get in a future version (if not now), support for Specular, Local and Difuse map for HR Textures?
7.- What program is recommended to modify Doom palette, under Windows? No answer XWE, Wintex or similar, please. I need the program to support Hexadecimal input values.
Ok, those questions are ok... for now.
Tomorrow maybe more

Thanks.