Help with rotating models

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
metroid014
Posts: 22
Joined: Thu Oct 01, 2009 4:21

Help with rotating models

Post by metroid014 »

Hey Guys,

I am currently attempting to write up ModelDefs for the jDoom Doom 3 Monster pack so it can work with GZDoom. I have had success so far with the exception of rotation. When the monster changes direction in jDoom it actually rotates, however in GZDoom it just choppily changes the angle. How do I go about making the monster rotate ONLY when it turns during its movement state. Here are one of my ModelDefs if it helps...

http://www.pastebin.ca/1797970
dark-slayer-201
Posts: 149
Joined: Thu Jul 16, 2009 14:31

Re: Help with rotating models

Post by dark-slayer-201 »

This is a missing feature (from my knowledge), but it may be possible to do this with decorate.
metroid014
Posts: 22
Joined: Thu Oct 01, 2009 4:21

Re: Help with rotating models

Post by metroid014 »

I could probably do this through DECORATE using [wiki]A_SetAngle[/wiki], however from what I am aware of there is no Turning state...
Locked

Return to “GZDoom”