Posted: Thu Feb 02, 2006 15:14
And make sure you do, because, if you forget, even if you do apologize for it, he'll still go crazy. :\
Code: Select all
$random weapons/casing {weapons/casing1 weapons/casing2 weapons/casing3}
weapons/casing1 DSCSNG1
weapons/casing2 DSCSNG2
weapons/casing3 DSCSNG3
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ACTOR Shotgun2k6 : Weapon 2001
{
Inventory.PickupMessage "TKX-983 12-Gauge Shotgun"
Inventory.PickupSound "misc/w_pkup"
Weapon.AmmoType "Shell"
Weapon.AmmoGive 10
Weapon.AmmoUse 1
+NOAUTOFIRE
States
{
Spawn:
SHOT A -1
Loop
Deselect:
SHTG A 1 A_Lower
Loop
Select:
SHTG A 1 A_Raise
Loop
Ready:
SHTG A 1 A_WeaponReady
Loop
Fire:
SHTF A 0 A_PlayWeaponSound("weapons/shotgun2k6")
SHTF A 0 A_Light1
SHTF A 2 Bright A_FireBullets(8,5,13,7,1,1)
SHTG A 0 A_Light0
SHTG A 0 A_FireCustomMissile("Smoke1",0,0,5,4)
SHTG A 3 A_Recoil(2)
SHTG B 3
SHTG C 3
SHTG D 4
SHTG E 4
SHTG E 0 A_FireCustomMissile("ShotgunCasing",315+random(-8,8),0,10,3)
SHTG D 4
SHTG C 4
SHTG B 4
SHTG A 1
Goto Ready
}
}
Code: Select all
ACTOR ShotgunCasing
{
Height 12
Radius 9
Speed 4
Scale 0.20
PROJECTILE
+DOOMBOUNCE
- NOGRAVITY
SeeSound "weapons/casing"
States
{
Spawn:
D3S1 A 0 A_PlaySound("NULL")
D3S1 ACBHEGFD 1
Goto Spawn+1
Death:
D3S1 A 0 A_Jump(32,8)
D3S1 A 0 A_Jump(37,8)
D3S1 A 0 A_Jump(43,8)
D3S1 A 0 A_Jump(51,8)
D3S1 A 0 A_Jump(64,8)
D3S1 A 0 A_Jump(85,8)
D3S1 A 0 A_Jump(128,8)
D3S1 A 350
Stop
D3S1 B -1
Stop
D3S1 C -1
Stop
D3S1 D -1
Stop
D3S1 E -1
Stop
D3S1 F -1
Stop
D3S1 G -1
Stop
D3S1 H -1
Stop
}
}
Code: Select all
$random weapons/casing { weapons/casing1 weapons/casing2 weapons/casing3 }
Duducrazy's code:Chronoteeth wrote:If worst comes to worst, you can awlays just copy someone elses sound casing code.
Code: Select all
ACTOR ShotgunCasing
{
Height 12
Radius 9
Speed 4
Scale 0.20
PROJECTILE
+DOOMBOUNCE
- NOGRAVITY
SeeSound "weapons/casing"
States
{
Spawn:
D3S1 A 0 A_PlaySound("NULL")
D3S1 ACBHEGFD 1
Goto Spawn+1
Death:
D3S1 A 0 A_Jump(32,8)
D3S1 A 0 A_Jump(37,8)
D3S1 A 0 A_Jump(43,8)
D3S1 A 0 A_Jump(51,8)
D3S1 A 0 A_Jump(64,8)
D3S1 A 0 A_Jump(85,8)
D3S1 A 0 A_Jump(128,8)
D3S1 A 350
Stop
D3S1 B -1
Stop
D3S1 C -1
Stop
D3S1 D -1
Stop
D3S1 E -1
Stop
D3S1 F -1
Stop
D3S1 G -1
Stop
D3S1 H -1
Stop
}
}
Code: Select all
ACTOR ShotgunCasing
{
Height 12
Radius 9
Speed 4
Scale 0.45
PROJECTILE
+DOOMBOUNCE
- NOGRAVITY
SeeSound "weapons/casing2"
States
{
Spawn:
D3S1 A 0 A_PlaySound("NULL")
D3S1 ACBHEGFD 1
Goto Spawn+1
Death:
D3S1 A 0 A_Jump(32,8)
D3S1 A 0 A_Jump(37,8)
D3S1 A 0 A_Jump(43,8)
D3S1 A 0 A_Jump(51,8)
D3S1 A 0 A_Jump(64,8)
D3S1 A 0 A_Jump(85,8)
D3S1 A 0 A_Jump(128,8)
D3S1 A 350
Stop
D3S1 B 350
Stop
D3S1 C 350
Stop
D3S1 D 350
Stop
D3S1 E 350
Stop
D3S1 F 350
Stop
D3S1 G 350
Stop
D3S1 H 350
Stop
}
}
Look. I've always had plans about doing some certain weapons/edits, and then from out of nowhere, someone else comes and "does the work" for me.Marty Kirra wrote:NOOOOOOooooooooo!!!
Gosh, I was actually about to release an edit similar to that...with the butt and everything. Gar.
Indeed. His weapons look like something I'd expect from Zombies Doom.The HavoX wrote: Also, jetflock's shotgun is hideous IMO.