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Posted: Sat Mar 17, 2007 22:39
by Visplane_Overflow
DuduKrazy, it might be worth it to give their homepage a hit, chief.

Posted: Sun Mar 18, 2007 0:40
by DuduKrazy
ok. i downloaded that plugin. now is there any option in the PNGOUT options menu which i should modify?

Posted: Sun Mar 18, 2007 1:09
by hitmanx
removed double barreled shotgun.... :(

Posted: Sun Mar 18, 2007 2:11
by DuduKrazy
i'll release the weapon separately in a zip file.

Posted: Sun Mar 18, 2007 5:56
by hitmanx
yeay!

Posted: Tue Mar 20, 2007 2:57
by DuduKrazy
I'm a bit undecided about one thing. should i remove the Desert Eagle and replace it with the Laser Pistol from System Shock 2?

Posted: Tue Mar 20, 2007 3:03
by Chronoteeth
nah, keep it in. You've already used the lazer pistol anyways.

Posted: Tue Mar 20, 2007 9:36
by hitmanx
KEEP!!!

can't we have both?

But if we have to decide i say desert eagle stays :D

Posted: Sat Mar 24, 2007 16:03
by DuduKrazy
some more weapons i'm planning to replace:

- M60 machine gun and the Serious Sam 2 minigun. (i wish i could add the latter one, but there's only two frames and it doesn't look like the barrel is actually spinning. according to what Chronoteeth said to me, Post have ripped the weapon a long time ago.)

- Rocket Launcher from Far Cry. (i think it would be a nice weapon to replace that overused SW missile launcher)

Posted: Thu Apr 12, 2007 21:29
by DuduKrazy
Updates:

- Removed SW Missile Launcher.

- Added the Far Cry rocket launcher.

- Changed the weapon's name to "Sunspot Missile Launcher".

To-do:

- Add the SW Katana. (unfortunately, that's the only katana i know)

- Add Shell Casings

- Find a better chaingun. I'm not going to keep an overused weapon like the SW riot gun. i'm thinking about adding the Timesplitters 2 chaingun.

Posted: Fri Apr 13, 2007 1:04
by Chronoteeth
GOZ FOR EET

Posted: Fri Apr 13, 2007 14:26
by DuduKrazy
Updates:

- I have started working on the Timesplitters 2 Chaingun. i had to get rid of the anti-aliasing and also, i made the idle frame a bit darker to match with the other one. Here's a test wad. i want someone to test this wad and tell me if there's something wrong with the weapon. it replaces the Doom Chaingun.

Posted: Sat Apr 14, 2007 17:42
by DuduKrazy
Updates:

- Finally removed the SW Riot Gun.

- Added the Timesplitters 2 Chaingun. (i had to modify the weapon to get rid of some color problems)

- Fixed the Smoke offsets and switched the render to "Add"

- Added missile smoke trails.

Posted: Sun Apr 15, 2007 4:24
by hitmanx
thank god, the SW riot gun should never ever be in another mod ever. Unless HEAVILY HEAVILY modified. XD

Posted: Tue Apr 17, 2007 3:14
by DuduKrazy
Updates:

- Added a better pickup for the chaingun.

- Changed ammo limits.

I also added one interesting thing:

When the missile explodes, the splash damage not only kills surrounding enemies but also sends then flying. I done it by adding this "A_GiveInventory("MissileRepulsion",1)" and this "ACTOR MissileRepulsion : ArtiBlastRadius
{
+AUTOACTIVATE
}" into the missile's death states. the end result is exactly what i told. i call this Ragdoll-like physics.