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Posted: Mon Aug 07, 2006 1:57
by Doomed Soul
Heres the Demon Tech Infused Plasma Rifle from Hell Opps. I think this is the new one. Alt Fire to change mode.
Posted: Mon Aug 07, 2006 2:42
by TheDarkArchon
1. Transforms too quickly and the affect is lame.
2. Lame-o speech.
3. Overpowered demon form.
4. Lower state does not account for form.
Posted: Mon Aug 07, 2006 3:10
by Doomed Soul
I SHALL WORK ON IT!!!!!!! Not bad for some one using MSPaint, huh? Is it a good idea or just give up on it?
Posted: Mon Aug 07, 2006 3:11
by TheDarkArchon
Work on it.
Posted: Mon Aug 07, 2006 3:38
by wildweasel
I'm not going to bother looking at it until you say it's complete. Need I restate that incomplete weapons won't make it into the wad?
Posted: Tue Aug 08, 2006 0:22
by Zeg-Vok
http://www.fetusscramble.com/downloads/ ... g4Guns.zip (Dableeted)
Heres the weapons I submitted to the WRW were TDA hurt my feelings
Credits given in DECORATE code and in the Zip
Posted: Tue Aug 08, 2006 0:27
by Doomed Soul
I thought it was finished. I liked it. But, TDA said:
1. Transforms too quickly and the affect is lame.
2. Lame-o speech.
3. Overpowered demon form.
4. Lower state does not account for form. ;
So, it WAS finished, but not anymore.
Sorry for the 'inconveniance'

.
Posted: Tue Aug 08, 2006 2:10
by wildweasel
Zeg-Vok's weapons analyzed herein...
Hand FF - Nice graphics. A little troublesome to get the thing to work sometimes. Alt-fire looks kinda cool but has limited usability in narrow corridors. I can't decide whether to set it into Power Level 0 for utilities or Level 4 as an actual weapon. (A little feedback here?)
DeathWatch - Primary fire is good but uses too much ammo. Secondary fire is too difficult to use properly. Graphics are vastly overdone. Why not grab Post's M66 rocket launcher from ww-cash? Labelled "needs improvement".
Punisher Cannon - It just felt weak. Hard to calculate how much ammo is going to be used. Animation is jerky and bounces around the screen. Explosion sprites are grainy and icky looking. Needs improvement.
Nuke of Doom - I'm sorry, but any weapon that can slow a Pentium D 3.0 GHz to less than a frame per second is just NOT going to be accepted. Unless you can find some way to fix the massive (MASSIVE) performance issues, this weapon is considered Rejected.
I also added another addendum to the submission guidelines - in the future, please put your new weapons on keys 8, 9, or 0 so I can find them when I test your wads.
Posted: Tue Aug 08, 2006 2:25
by Zeg-Vok
Ah yes, I forgot that that was the old Nuke . . . I'm a master procrastinator
Posted: Tue Aug 08, 2006 7:04
by DoomRater
An idea I want to work on next is an 8-shooter with a shotgun secondary function. Also in my head is a Meteor Storm spell which (I hope) would be power level 5.
Meanwhile, I'll be working on my computer. If you haven't heard from over at ZDF, I've got a pretty big SNAFU that could take me out for a long while. My data is precious to me and if I lose some of it I'll probably be mourning its loss, too.
I was just about to submit a flamethrower, too. I had JUST gotten the power level to about where I wanted it. And now, I doubt it's okay.
Posted: Tue Aug 08, 2006 20:08
by Zeg-Vok
Well, in the meantime, while Im not feeling the DECORATE coding juices/vibes flowing, Ill just submit a few other older weapons that I feel are decently original
http://www.fetusscramble.com/downloads/ ... eweaps.zip
*Head-Banging* RAHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted: Wed Aug 09, 2006 17:03
by Doomed Soul
I dicided to give uo on the Demon Tech Infused Plasma Rifle. But...now I have a NEW weapon!!!! A Mini Plasma Gun!!!! It's like a MiniGun 'effed a Plasma Gun!!!!! SWEET!!!!!!!!!!
Posted: Wed Aug 09, 2006 17:30
by wildweasel
1. Sound gets annoying, based on how fast it's played.
2. A little bit too powerful. Thing only takes about 4 seconds to down a Baron of Hell, and given the speed this thing fires at, the Baron barely gets a chance to return fire.
3. I was also able to take down the Mastermind using just 200 cells of this thing. That'd be fine with regular Cells (ammo balance and what-have-you) but given that this uses a unique ammo type with a very high maximum, it could be considered overpowered.
I'm sorry to say: needs improvement. If you can fix the balance issues and figure something out for the sound effects, I'll give it another look.
Posted: Wed Aug 09, 2006 21:17
by DoomRater
Hard drive's fine, so I'm going to take another look around my flamethrower, fix up anything that needs fixing, and drop it on here. Be prepared to see examples of the UpSound, ReadySound, and... other stuff. Like a flamethrower with ripper that actually isn't overpowered. (It used to be able to stop Cyberdemons in their tracks)
Posted: Wed Aug 09, 2006 22:26
by Doomed Soul
I shall work on it.