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Posted: Sat Sep 09, 2006 9:55
by grubber
@skadoomer: That reminds me.. I owe someone a custom exe.

Posted: Sat Sep 09, 2006 10:08
by Alter
This is awesome! but slowdowns as hell for me

even without dynamics lights, anyway very good work, it is very unique for a doom wad

Posted: Sat Sep 09, 2006 12:49
by TheDarkArchon
Breathtaking is the single adjective I can use to describe what I've just experienced.
Posted: Sat Sep 09, 2006 13:13
by BlazingPhoenix
holyshit! downloading...now
Posted: Sat Sep 09, 2006 14:53
by J-Dub
DL'ing now

Posted: Sat Sep 09, 2006 15:58
by Vader
Very cool, finally a playable demo
There's something i don't really like about this project though.
I can't really put my finger on it, but it may be because of the fact that everything seems a bit unfamiliar.
Another point is, that the player moves a bit "clumsy" IMO... the viewbob seems to be very extreme for example.
Also the custom graphics, while drawn very well of course, seem a bit uninteresting because they are all (or mostly) grayscaled.
Don't get me wrong, I love what you've done so far and I honestly admire your originality and creativity, but playing through the first part wasn't as much fun as I expected...
Of course you can't please everyone, so I'll just wait for future updates and see if I like it better then

Posted: Sun Sep 10, 2006 1:23
by Hobbs
While I rarely post here I figured it'd reach the ears of the author quicker than slogging threw dw news.
First off it isn't at all Doom. I dunno at what point it stopped being a doom mod and started being itself, but certainly its become its own thing, which is awesome and tbh the best use of zdoom. Much applause for that =D> =D> =D> =D>
Anyways, my first impressions (went through most of dusty valley) are sorta good sorta bad. The good is that it has atmosphere, and a sense of adventure, and is convincingly done, etc etc. Hell its even fairly immersive. It does a good job of drawing you in and fighting when you try to leave. In short you did a good job of creating a pretty convincing world inside the game. However, there are a few things that put me off. My biggest gripe is the dialouge seems to take forever (no pun) sometimes. I felt the need to press Q in the beginning because I was tired of the blue guy talking to me about this and that. Really slows the game down. Another thing is that while everything is quite beautiful in that alien way at first the environment feels completely the same so far.
But please keep up the good work and thank you for the release!
Posted: Sun Sep 10, 2006 2:49
by Skadoomer
Vader wrote:the custom graphics, while drawn very well of course, seem a bit uninteresting because they are all (or mostly) grayscaled.
I never had the time or interest to color my sprites. To be honest, grayscale just converted worlds easier than color which is why i dedided on doing things that way. Sorry, i doubt this will be changed.
There's something i don't really like about this project though.
its not balanced correctly. The good areas of the game lie in the design and level departments. However, the mod has an almost complete lack of gameplay, which throws everything off. Its one area that will be completely revamped in the final version.
Posted: Sun Sep 10, 2006 11:17
by J-Dub
F'ing Sweet. Just wish I could use gzdoom. I must say that you're far more creative than me.