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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Thu Apr 04, 2013 0:17
by Tiger
A new version of Bootless Star is now available:

Code: Select all

Beta 7.6
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3 April. 2013
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* Added support for GZDoom Builder's BuilderEffects plugin
* Forked a bastard child version of Bootless Star that works with GZDoom Builder's latest SVN changes.  This program 'BootlessStarGZDB' will need the directory of 'GZDoomBuilder' instead of 'doombuilder'.

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Thu Apr 04, 2013 21:57
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1669

Code: Select all

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r1669 | m-x-d | 2013-04-04 07:04:52 -0500 (Thu, 04 Apr 2013) | 2 lines

Thing Edit form: things can now be filtered.
Preferences form: list of actions already using current shortcut was not updated properly when act
ions list was filtered.
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r1668 | m-x-d | 2013-04-04 05:14:44 -0500 (Thu, 04 Apr 2013) | 3 lines

Visual mode, "Lower/Raise Floor/Ceiling to adjacent sector" actions: you can now hold Ctrl to lowe
r/raise sectors to lowest/highest sector inside selection.
Visual mode: added "Align Textures X and Y" action (default key is Ctrl-A).
Preferences Form: Actions can now be filtered.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Sat Apr 06, 2013 1:45
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1671

Code: Select all

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r1671 | m-x-d | 2013-04-05 07:23:50 -0500 (Fri, 05 Apr 2013) | 1 line

Small fix in Align Things to Linedef action.
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r1670 | m-x-d | 2013-04-05 05:56:07 -0500 (Fri, 05 Apr 2013) | 2 lines

Paint Selection, Sectors mode: when selection is started over a sector, it's selected state is now toggled properly.
Several small fixes in "Raise/Lower sector to nearest" action.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Mon Apr 08, 2013 23:42
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1677

Code: Select all

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r1677 | m-x-d | 2013-04-08 09:37:37 -0500 (Mon, 08 Apr 2013) | 1 line

Added "Point Thing to cursor" action.
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r1676 | m-x-d | 2013-04-08 08:43:02 -0500 (Mon, 08 Apr 2013) | 1 line

Bridge mode - removed 2 duplicate functions.
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r1675 | m-x-d | 2013-04-08 08:32:12 -0500 (Mon, 08 Apr 2013) | 1 line

Forgot to add default key...
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r1674 | m-x-d | 2013-04-08 08:28:04 -0500 (Mon, 08 Apr 2013) | 1 line

Added Draw Curve mode.
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r1673 | m-x-d | 2013-04-08 04:13:15 -0500 (Mon, 08 Apr 2013) | 1 line

Tag Explorer, UDMF: when item's comment editing was canceled, item's comment was removed instead of leaving it unaltered. 
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r1672 | m-x-d | 2013-04-08 04:01:27 -0500 (Mon, 08 Apr 2013) | 3 lines

Fixed a crash after drawing a sector when a newly drawn line completely matches already existing one.
Fixed a typo in documentation.
Fixed a typo in actions description.

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Tue Apr 09, 2013 2:30
by Finalizer
Just wanted to throw a thank you for providing those handy tools & instructions on how to compile GZdoomBuilder builds. Even if it took me a few hours to not fuck it up, I finally managed to get things workin' and got a build together myself. So thanks for all the hard work!

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Wed Apr 10, 2013 1:35
by Tiger
Finalizer wrote:Just wanted to throw a thank you for providing those handy tools & instructions on how to compile GZdoomBuilder builds. Even if it took me a few hours to not fuck it up, I finally managed to get things workin' and got a build together myself. So thanks for all the hard work!
Great to hear! :)

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Wed Apr 10, 2013 1:40
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1678

Code: Select all

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r1678 | m-x-d | 2013-04-09 05:56:05 -0500 (Tue, 09 Apr 2013) | 2 lines

Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection.
Point Thing at Cursor action: action now works when used from menu, changed default shortcut to Shift-L. You can now hold Ctrl to point Things away from cursor. 
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Wed Apr 10, 2013 4:17
by NeoHippo
The link to the log of 'recent SVN activity' on http://svn.drdteam.org/doombuilder2-gzdb/
still links to the old SVN site.

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Wed Apr 10, 2013 18:47
by Tiger
NeoHippo wrote:The link to the log of 'recent SVN activity' on http://svn.drdteam.org/doombuilder2-gzdb/
still links to the old SVN site.
I might have to ask Eruanna in the future as to how I can modify those pages.... Anyways - those sites are off my hands and if I remember correctly those pages are not yet completed.

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Fri Apr 12, 2013 1:46
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1681

Code: Select all

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r1681 | m-x-d | 2013-04-11 06:26:57 -0500 (Thu, 11 Apr 2013) | 1 line

Removed a metric ton of unused "using" directives from BuilderModes plugin.
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r1680 | m-x-d | 2013-04-11 06:04:16 -0500 (Thu, 11 Apr 2013) | 1 line

Removed a metric ton of unused "using" directives from Core.
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r1679 | m-x-d | 2013-04-11 04:27:16 -0500 (Thu, 11 Apr 2013) | 3 lines

Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
Fixed another bug in Tools.autoAlignTexturesOnSidesUDMF()
Replaced Math.PI-related equations with stuff from Angle2D class.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Fri Apr 12, 2013 19:13
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1683

Code: Select all

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r1683 | m-x-d | 2013-04-12 07:53:26 -0500 (Fri, 12 Apr 2013) | 1 line

Fixed: tall patches higher than 508 pixels were read incorrectly.
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r1682 | m-x-d | 2013-04-12 06:06:57 -0500 (Fri, 12 Apr 2013) | 1 line

Looks like first 3 bytes of JPG image can be treated as signature, not 4. 
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Mon Apr 15, 2013 20:13
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1685

Code: Select all

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r1685 | m-x-d | 2013-04-15 08:52:54 -0500 (Mon, 15 Apr 2013) | 2 lines

Some cosmetic changes in Hexen and ZDoom linedef configurations.
Some cosmetic changes in Bit flags form.
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r1684 | m-x-d | 2013-04-15 05:54:55 -0500 (Mon, 15 Apr 2013) | 2 lines

DECORATE: fixed parsing error when whole "States" block is on one line.
Fixed: Incorrect articles were sometimes used in Draw Geometry/Curve/Rectangle/Ellipse info messages. 
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Wed Apr 17, 2013 1:43
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1686

Code: Select all

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r1686 | m-x-d | 2013-04-16 07:52:40 -0500 (Tue, 16 Apr 2013) | 3 lines

Plane Copy effect (118) is now shown in Visual mode.
UDMF: Reset texture offsets action now works on floors and ceilings.
Vertices mode: when a linedef is within Split Linedefs range, it's now highlighted using Info line color.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Sat Apr 20, 2013 0:14
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1687

Code: Select all

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r1687 | m-x-d | 2013-04-19 06:35:56 -0500 (Fri, 19 Apr 2013) | 2 lines

DECORATE: When an actor inherits from an actor, defined in Game configuration, values from Game configuration are used if an actor doesn't define them.
UDMF Controls plugin: changes made using plugin were not properly undoable.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Fri Apr 26, 2013 3:56
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1688

Code: Select all

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r1688 | m-x-d | 2013-04-25 04:43:24 -0500 (Thu, 25 Apr 2013) | 1 line

Added "Select Things in Selected Sectors" action.
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