Page 10 of 13
Posted: Sat Dec 02, 2006 19:05
by Alter
yeah i'm improving myself no matter what

I have motivation which rarely occurs here and i know about that crampage and it's not easy to fix
Posted: Wed Dec 06, 2006 12:11
by Alter
Using more and more metal textures

having two different themes in one map is cool xenus 2 of course
Posted: Sun Dec 10, 2006 14:55
by Paul
Pic updated.
Alter, you're going to have to submit brighter pictures. These are just too dark in my eyes. Goes for everyone for the matter. People prefer bright pictures.. but darker maps. Heh

Posted: Sun Dec 10, 2006 15:02
by Alter
Sorry paul but gzdoom saves screenshots in only standard 1.0 brightness instead of actual one i'm using :/
Posted: Sun Dec 10, 2006 20:15
by BioHazard
Set the PNG_Gamma CVAR higher to make brighter screenshots. Why ]gamma and ]png_gamma aren't linked is beyond me...
Posted: Sat Dec 16, 2006 11:25
by Alter
Posted: Tue Dec 19, 2006 1:24
by Cutmanmike
Crazy battle at the lighthouse.

Posted: Tue Dec 19, 2006 8:11
by BioHazard
Coming soon:

Posted: Tue Dec 19, 2006 8:13
by Paul
That's too small Bio.
Posted: Tue Dec 19, 2006 15:00
by Vader
Cutmanmike wrote:Crazy battle at the lighthouse.
Wow that looks, well... ummm... crazy

Posted: Tue Dec 19, 2006 20:40
by Cutmanmike
It's only crazy because I have it on fast monsters. It's still a hard fight without though unless you camp in the main building and snipe away.
Posted: Wed Dec 20, 2006 13:31
by Vader
I can imagine it's still a hell of a battle without -fast and should be fun

Posted: Wed Dec 20, 2006 15:25
by Phobus
Twisted Joke, my christmas map
EDIT: Sky issue solved, so there

Posted: Wed Dec 20, 2006 15:29
by Paul
Is that sky being crappy on purpose?
Posted: Wed Dec 20, 2006 15:35
by Dutch Devil
The map looks very nice the sky does not.