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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Sat Apr 27, 2013 4:37
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1689

Code: Select all

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r1689 | m-x-d | 2013-04-26 07:32:51 -0500 (Fri, 26 Apr 2013) | 5 lines

Visual Mode: added "Toggle Slope" action.
Visual Mode, UDMF: "Auto Align Textures" actions now work on slopes.
Visual Mode, UDMF: Floor/ceiling texture rotation is now taken into account when moving texture offsets with arrow keys.
Visual Mode, UDMF: Fixed a bug in floor/ceiling texture dragging by mouse.

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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Thu May 02, 2013 13:44
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1691

Code: Select all

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r1691 | m-x-d | 2013-05-02 06:03:16 -0500 (Thu, 02 May 2013) | 2 lines

Visual Mode, UDMF, Visual Vertices: heights of vertices without z-offset was incorrect in some cases.
Visual Mode, UDMF, Visual Vertices: vertices without z-offset are now rendered using Vertex color (Preferences -> Appearance -> Vertices).
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r1690 | m-x-d | 2013-05-02 02:47:22 -0500 (Thu, 02 May 2013) | 4 lines

Visual Mode, UDMF: added "Fit Texture", "Fit Texture's Width" and "Fit Texture's Height" Actions.cfg
Visual Mode, UDMF, Visual Vertices: you can now press "Delete" key to clear z-offsets of selected vertices.
Visual Mode, UDMF, Visual Vertices: the logic, which decides whether z-offset should be kept or removed, was not working properly.
Visual Mode, UDMF: Auto-align Textures (Y) action was not working properly when targeted texture was lower wall without "Lower Unpegged" flag.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Mon May 06, 2013 11:18
by MaxED
Can ImageDrawingExample, USDF and WadAuthorMode plugins be removed from future GZDB builds? ImageDrawingExample is just an example plugin, which has no practical usage. WadAuthorMode and USDF plugins are not finished and are also useless in their current state.

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Wed May 08, 2013 18:20
by Tiger
MaxED wrote:Can ImageDrawingExample, USDF and WadAuthorMode plugins be removed from future GZDB builds?
Sure, I've just made the changes to the compiling program to append to this request.

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Thu May 09, 2013 0:33
by NeoHippo
In a crunch, would it suffice to just delete those files?
Or would that somehow cause GZDoombuilder to have kaniptions?

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Thu May 09, 2013 7:40
by Tiger
NeoHippo wrote:In a crunch, would it suffice to just delete those files?
Or would that somehow cause GZDoombuilder to have kaniptions?
Deleting those plugins: USDF, WAD Author, and Image Drawer Example or any other plugin shouldn't cause an issue with Doom Builder 2 - nor its branches.

Additionally, MaxED, my main computer is down due to hardware issues, thus - SVN builds will not be nearly as expeditiously available as before. I am hoping to get everything resolved within a couple of weeks....


Who wants a free CPU? :D

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Tue May 21, 2013 8:13
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1692
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r1692 | m-x-d | 2013-05-20 05:43:34 -0500 (Mon, 20 May 2013) | 2 lines

Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors).
Sector_Set3dFloor action (160): added hi-tag/line ID check.
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NOTE: Uploading onto the SVN portal is not yet plausible, instead - I've uploaded this build to another location - temporarily.
>> DOWNLOAD

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Mon May 27, 2013 22:07
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1694

Code: Select all

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r1694 | m-x-d | 2013-05-27 07:32:27 -0500 (Mon, 27 May 2013) | 1 line

Added "SetCVarString", "SetUserCVarString", "GetCVarString" and "GetUserCVarString" functions to ACS configuration.
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r1693 | m-x-d | 2013-05-27 07:20:15 -0500 (Mon, 27 May 2013) | 7 lines

Linedef flags were not translated properly when a map format was changed to/from UDMF.
Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases.
Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases.
Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag".
Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration.
Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode).
Added several sprites to game configurations.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Wed May 29, 2013 20:55
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1695

Code: Select all

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r1695 | m-x-d | 2013-05-29 09:18:49 -0500 (Wed, 29 May 2013) | 1 line

Visual mode, UDMF: "Auto-align textures" actions now work for floors and ceilings. Textures are aligned to a linedef of highlighted floor/ceiling, which is closest to 3d-cursor position.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Thu May 30, 2013 23:06
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1698

Code: Select all

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r1698 | m-x-d | 2013-05-30 10:50:46 -0500 (Thu, 30 May 2013) | 1 line

Map Analysis mode can now check the map for unconnected vertices.
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r1697 | m-x-d | 2013-05-30 07:52:27 -0500 (Thu, 30 May 2013) | 1 line

Linedefs mode: added "Align Floor Texture to Front Side", "Align Floor Texture to Back Side", "Align Ceiling Texture to Front Side" and "Align Ceiling Texture to Back Side" actions (available in Linedefs -> Align Textures menu).
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r1696 | m-x-d | 2013-05-30 04:34:44 -0500 (Thu, 30 May 2013) | 1 line

Visual mode, UDMF: we shouldn't auto-align floors/ceilings with different textures.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Fri May 31, 2013 17:39
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1699

Code: Select all

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r1699 | m-x-d | 2013-05-31 08:57:49 -0500 (Fri, 31 May 2013) | 2 lines

A map was not saved properly when user saved it right after changing map format.
Removed some unused "using" directives.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Tue Jun 04, 2013 8:49
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1702

Code: Select all

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r1702 | m-x-d | 2013-06-03 07:58:27 -0500 (Mon, 03 Jun 2013) | 1 line

Updated ACS configurations.
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r1701 | m-x-d | 2013-06-03 06:55:55 -0500 (Mon, 03 Jun 2013) | 1 line

MD2 models with more than 32768 vertices were not loaded properly.
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r1700 | m-x-d | 2013-06-03 06:32:29 -0500 (Mon, 03 Jun 2013) | 1 line

"thingflagstranslation" block was missing from UDMF game configuration, so thing flags were dropped when map format was changed to UDMF.
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r1699 | m-x-d | 2013-05-31 08:57:49 -0500 (Fri, 31 May 2013) | 2 lines

A map was not saved properly when user saved it right after changing map format.
Removed some unused "using" directives.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Tue Jun 04, 2013 20:59
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1704

Code: Select all

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r1704 | m-x-d | 2013-06-04 09:43:26 -0500 (Tue, 04 Jun 2013) | 1 line

Map Analysis mode: only a single undo is now created when multiple similar errors are fixed using "Apply to all errors of this type" checkbox, which greatly reduces errors fixing time.
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r1703 | m-x-d | 2013-06-04 08:59:24 -0500 (Tue, 04 Jun 2013) | 1 line

Vertex edit form: it was impossible to enter fractional position and zOffset values even if map format supported it. 
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Thu Jun 06, 2013 3:36
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1706

Code: Select all

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r1706 | m-x-d | 2013-06-05 06:12:44 -0500 (Wed, 05 Jun 2013) | 2 lines

Default flag ("playercross") was not set when a map was converted to UDMF map format (because there are no default flags in UDMF).
Linedef activation now translates a bit more accurately when converting a map to/from UDMF.
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r1705 | m-x-d | 2013-06-05 03:08:56 -0500 (Wed, 05 Jun 2013) | 2 lines

Screenshots of GZDB window and edit area can now be saved (Tools -> Save Screenshot and Tools -> Save Screenshot (edit area)).
NumericTextbox now uses NumberDecimalSeparator instead of CurrencyDecimalSeparator.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Thu Jun 06, 2013 22:09
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1710

Code: Select all

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r1710 | m-x-d | 2013-06-06 10:58:48 -0500 (Thu, 06 Jun 2013) | 2 lines

Fixed a crash when saving a screenshot on systems with specific date-time formats.
Increased screenshot jpeg quality to 90.
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r1709 | m-x-d | 2013-06-06 07:55:22 -0500 (Thu, 06 Jun 2013) | 1 line

Added an icon to "Keyboard Shortcuts Reference" menu item.
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r1708 | m-x-d | 2013-06-06 07:37:37 -0500 (Thu, 06 Jun 2013) | 2 lines

GZDB can now save keyboard shortcuts reference to html file (Help -> Keyboard Shortcuts Reference).
"Clear Group" 2-10 actions had incorrect default shortcuts.
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r1707 | m-x-d | 2013-06-06 05:22:58 -0500 (Thu, 06 Jun 2013) | 2 lines

Added "defaultlinedefactivation" setting to configuration.
Added some boilerplate to SaveScreenshot function.
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