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Posted: Tue May 16, 2006 11:02
by TheDarkArchon
Isn't that Serious Sam's water texture?

Posted: Tue May 16, 2006 12:49
by Paul
No

Posted: Tue May 16, 2006 21:32
by BlazingPhoenix
Is there any chance that could be animated? I like the looks of that :).

Posted: Tue May 16, 2006 23:30
by Paul
Silver Sonic wrote:Is there any chance that could be animated? I like the looks of that :).
Look of what?

Posted: Wed May 17, 2006 2:38
by BlazingPhoenix
That water texture...I'd so use that.

Posted: Wed May 17, 2006 4:11
by Shinjanji
I would just use WARP2 in an ANIMDEFS for that water, really...

Posted: Wed May 17, 2006 9:35
by Cutmanmike
@Torm: Those skyboxes sure do make levels like 10 times better

Posted: Wed May 17, 2006 10:33
by Tormentor667
Cutmanmike wrote:@Torm: Those skyboxes sure do make levels like 10 times better
This is what I think, since I use them :)

Posted: Wed May 17, 2006 11:38
by Paul
Silver Sonic wrote:That water texture...I'd so use that.
If you had bothered to download the map I linked to in my post with the water texture you'd notice it is WARP2'ed, like Shinjanji said.

Posted: Fri May 19, 2006 16:32
by Nash
NMN... those new screenies with the faked shadows = pure pwnage!!1

Hopefully one day GZDoom will support proper lightmapped textures ;)

Posted: Tue May 23, 2006 9:42
by Graf Zahl
Note: I removed all dead posts from the screenshots thread. This also includes everything that posted their picture as an attachment. Those pictures don't show on the 'split thread' view so it was impossible for me to see what was still valid. If you want to post pictures provide a link to your own storage space. Don't attach them.

Posted: Tue May 23, 2006 18:50
by Tormentor667
Use Imageshack!

Posted: Thu May 25, 2006 9:55
by Cutmanmike
Hmm png alpha channels. How do you do those anyway?

Posted: Fri May 26, 2006 17:40
by Blade Nightflame
Now that pic just bloody owns. :)

Posted: Wed Jun 07, 2006 21:11
by Graf Zahl
@Mephisto: If you are wondering where your screenshots went, I deleted them because they violated the guidelines of not posting anything larger than 640x480.