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Posted: Sun Mar 05, 2006 22:39
by Paul
And you said you quit mapping.
Thou cannot leave Doom!
muhahahahahahahahahaahahaha
Seriously, real glad this project still lives. Keep on mapping dude, this may turn out one of the really good stuff out there

Posted: Mon Mar 06, 2006 3:38
by justin023
I think I just needed a few months to clear my head and work out new ideas. It would be a shame to waste all the ideas that I have. Ideas like large scale marine/monster faceoffs and some serious nonstop battlefield type levels.
Posted: Mon Mar 06, 2006 20:09
by justin023
I thought it would be cool to start Episode 2: "The Battle" with a landscape chaging earthquake and a battle with 20 Barons of Hell. I have a new weapon idea for this map: The Degrader, which will change enemies to a lesser form (Baron of Hell->Hell Knight)
ALSO: I might release a bugfix editon compatible with GZDoom 1.0.02 soon!
Posted: Mon Mar 06, 2006 20:23
by wildweasel
ooooh. I like this!
Posted: Mon Mar 06, 2006 20:43
by ellmo
Although the blue horizon is quite good for the eyes, as it adds some more peaceful colorus to that... valley. You'd better have a good excuse why there is a blue sky above lava realm...
Posted: Mon Mar 06, 2006 23:06
by justin023
It'll look more like nighttime when I add the blue fog. Like in MAP01 of the current demo.