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Posted: Sun Mar 05, 2006 22:39
by Paul
And you said you quit mapping.

Thou cannot leave Doom!
muhahahahahahahahahaahahaha
:twisted:

Seriously, real glad this project still lives. Keep on mapping dude, this may turn out one of the really good stuff out there :)

Posted: Mon Mar 06, 2006 3:38
by justin023
I think I just needed a few months to clear my head and work out new ideas. It would be a shame to waste all the ideas that I have. Ideas like large scale marine/monster faceoffs and some serious nonstop battlefield type levels.

Posted: Mon Mar 06, 2006 20:09
by justin023
I thought it would be cool to start Episode 2: "The Battle" with a landscape chaging earthquake and a battle with 20 Barons of Hell. I have a new weapon idea for this map: The Degrader, which will change enemies to a lesser form (Baron of Hell->Hell Knight)

ALSO: I might release a bugfix editon compatible with GZDoom 1.0.02 soon!

Posted: Mon Mar 06, 2006 20:23
by wildweasel
ooooh. I like this!

Posted: Mon Mar 06, 2006 20:43
by ellmo
Although the blue horizon is quite good for the eyes, as it adds some more peaceful colorus to that... valley. You'd better have a good excuse why there is a blue sky above lava realm...

Posted: Mon Mar 06, 2006 23:06
by justin023
It'll look more like nighttime when I add the blue fog. Like in MAP01 of the current demo.