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Posted: Sun Jan 08, 2006 5:49
by Chronoteeth
Damn, can't view the images. Insted of using imageshack, can you just attach the images for now, please?

Posted: Sun Jan 08, 2006 13:42
by DuduKrazy
Today's Update

- Added a new smoke effect for the assault rifle

- Modified Jackhammer to make it more powerful

Posted: Sun Jan 08, 2006 17:47
by Marty Kirra
I honestly really look forward to this mod since it was first announced at the old forums. Good luck with it!

Posted: Sun Jan 08, 2006 23:51
by DuduKrazy
Updates:

- Modified the pistol. now it's semi-automatic, and fires a little faster

Now i think i just need a weapon to replace the Bfg and the rocket launcher. i'm running out of ideas for new weapons to add. so i need some suggestions. with which weapons i should replace the bfg and the rocket launcher? it must not be overused weapons.

Posted: Mon Jan 09, 2006 15:20
by DuduKrazy
Updates:

- New Weapon Added: Paul's Hk G36. Slow rate of fire but more powerful than the assault rifle. i still trying to find a good sound for it.

- Increased Recoil on the Shotgun

- Added Recoil on the Plasma Gun's primary and alternate fire

Posted: Mon Jan 09, 2006 17:11
by DuduKrazy
Updates:

- New monsters created: assault rifle zombieman. (Zombieman from Doom) and Pistol Zombieman.

Posted: Mon Jan 09, 2006 18:30
by DuduKrazy
More Screenshots...

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[spoiler]Paul's G36 rifle in action. recoloured hands to black.[/spoiler]

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[spoiler]This Shotgun is so powerful that you can kill up to four zombies at once....[/spoiler]

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[spoiler]....and we can't forget about it's "brother" the jackhammer.[/spoiler]

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[spoiler]The "Spreadfire Cannon" strikes again. No more issues with ammo at least.[/spoiler]

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[spoiler]Plasma gun's primary fire. good for killing enemies at a long range.[/spoiler]

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[spoiler]Do you prefer Sniper Rifles more than Railguns? this one is for you![/spoiler]

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[spoiler]Awesome![/spoiler]

Posted: Mon Jan 09, 2006 19:11
by Chronoteeth
:(

Still can't view. DAMN IMAGE SHACK AND DAMN FILTERPAK! ;_;

Posted: Mon Jan 09, 2006 23:07
by DuduKrazy
Updates: (man. i think i'm doing a lot of updates today!)

- Increased rate of fire for the G36

- Added new high definition (or something like that) projectiles for the plasma gun's alternate fire

Posted: Mon Jan 09, 2006 23:11
by TheDarkArchon
Hi-res?

Anyway, the mod looks superb. I'm looking forward to this.

Posted: Mon Jan 09, 2006 23:56
by Chronoteeth
Is it even possible with Gzdoom or zdoom for that matter?

Posted: Tue Jan 10, 2006 0:11
by wildweasel
Chronoteeth wrote:Is it even possible with Gzdoom or zdoom for that matter?
What, high-res sprites? Of course it's possible.

Posted: Tue Jan 10, 2006 0:18
by DuduKrazy
the projectiles i'm talking about is the one from Divine Malice 2. it's the plasma ball that the tripheleron shoots.

Posted: Tue Jan 10, 2006 0:20
by DuduKrazy
TheDarkArchon wrote:Hi-res?

Anyway, the mod looks superb. I'm looking forward to this.
wow! looks like there's a lotta people looking forward to my mod.

Posted: Tue Jan 10, 2006 0:36
by Chronoteeth
DuduKrazy wrote:the projectiles i'm talking about is the one from Divine Malice 2. it's the plasma ball that the tripheleron shoots.
Lemme reword that

"The projectiles i'm talking about is the one from Wild Weasel's got a gift in his stocking. it's the plasma ball that the tripheleron shoots."

Yeah I provided the gun. :o