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Posted: Sun Mar 05, 2006 19:57
by farlowj
Well, Enjay, the caption of the top screenshot does say "This is with lightamp goggles on, it's not nearly this bright, nor is it too dark you can't see at all.".
Hmmmmm, I guess a little more color wouldn't hurt, but the trams are that wide for a reason, and I'll add a little more detail to the stones things. Thanks for the comments, though. Alrighty, time to work on this some.
Oh, there is a lot more color, it's just this area is not as colored as others. It didn't bother me, but I'm just a tad biased towards my own work.
Posted: Sun Mar 05, 2006 23:42
by Enjay
farlowj wrote:Well, Enjay, the caption of the top screenshot does say "This is with lightamp goggles on, it's not nearly this bright, nor is it too dark you can't see at all.".
You see, you're assuming I can read or something aren't you.
My mistake.
Posted: Mon Mar 06, 2006 0:17
by farlowj
Hey, at least you're observant enough to notice it was full bright, that should count for something.
Posted: Mon Mar 06, 2006 0:22
by BlazingPhoenix
This project's lookin' good! I like the tram shots and the base shots.
EDIT: Is there like an actual tram car in this? just wondering...
Posted: Mon Mar 06, 2006 3:57
by solarsnowfall
Hooray for snow!
Those sprites look familiar for some reason...
Posted: Mon Mar 06, 2006 20:51
by ellmo
Snarboo wrote:Most of the ones I've seen are mostly gray inside, with the occassional splash of colorful architecture here and there.
Aha! So there
IS a secret facility on Mars! I knew it!
Either way, I think that even if a warehouse would contain literally thousands of stacked crates, it's not a good thing to create it in Doom with such realism. The same goes to military facilities. I know the real ones weren't constructed to fit the artistic needs of the personnel, but it doesn't mean one should simply copy them to maps.
...also if had gone for uber-realism, you'd have dozens of symmetrical (not to say equal) rooms.
Simply put - computer game maps
need a lot of variation, to keep the player entertained.
Posted: Tue May 02, 2006 19:53
by farlowj
Okay, started working on this some more again, and I took ellmo's suggestions and added some more color to that one area. One of the screenshots is of that. The other one is a new map I'm working on, which I kind of want to be like the ic2005 map, because I really enjoyed that one. Anywho, here's the screenies:
Oh, and Stronghold people, yes, I'm slowly working on that map, and some songs, so don't worry.
Posted: Wed Jul 26, 2006 21:04
by farlowj
Well, progress is progressing slowly, so here's a couple more screenshots and stuff.
Posted: Wed Jul 26, 2006 21:09
by BlazingPhoenix
So, your the guy who made Island 1&2 huh? I rather liked those two maps, hope this one turns out good as well,

Posted: Thu Jul 27, 2006 22:02
by chopkinsca
Looks good. Needs some icicles and patches of snow indoors to really tie together the idea of it being in an arctic region. Especially with open-sky ceilings (I assume that's snow, and not some graphics card problem putting white dots in screenshots

)
I'm still looking forward to playing this when it's out.