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Posted: Sun Feb 05, 2006 9:55
by Graf Zahl
You can put them in TX_START/TX_END and they will be recognized as well. You need HIRESTEX only when defining a hires texture without overriding anything previously existent.

Posted: Sun Feb 05, 2006 14:13
by Tormentor667
Finally, GZDoom is the new ZDoom!

Posted: Sun Feb 05, 2006 16:21
by The HavoX
Until ZDoom 2.1.0 is released... at least in my opinion.

Posted: Sun Feb 05, 2006 18:43
by Jin
The HavoX wrote:Until ZDoom 2.1.0 is released...
In that case, GZDoom will be the new ZDoom for a while to come. :P

Posted: Sun Feb 05, 2006 18:46
by Graf Zahl
... and after 2.1.0 it is only a question of time until GZDoom updates. ;)

Posted: Sun Feb 05, 2006 18:49
by Jin
Because Graf Zahl, you know, actually UPDATES every year or so. LESS even!

Posted: Sun Feb 05, 2006 19:21
by Phobus
Almost by the hour, or so it would seem :P

Posted: Mon Feb 06, 2006 3:17
by chopkinsca
At first, I thought the fake-contrast was a bug. I was wondering why walls in certain directions where much darker than the others. Then I went into options because I remembered that a new option was added (I forgot what it was exactly) and found out it was just a new feature. I think the contrast between the darkest and lightest lines is too large. Well, it doesn't matter since I can just use evenlighting anyway.

Posted: Mon Feb 06, 2006 9:47
by Graf Zahl
It's the same as the software renderer. But your reaction is the reason why I added the option.

Posted: Fri Feb 10, 2006 0:03
by DoomRater
Enjay wrote:You just had to put a 7 where the 6 was in the previous download. ;)
URL Hacker. =P