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Posted: Thu Feb 09, 2006 19:39
by TheDarkArchon
The A_JumpIfNoAmmo is in the wrong place (It should be at the start of the fire state) and the full clip check goes 2 too far. Also, the last state should jump to AltFire+7 (Moving the A_JumpIfNoAmmo will move this to AltFire+6)

Posted: Fri Feb 10, 2006 21:47
by DuduKrazy
Updates: (Criminal Doom)

- New weapon Added: Micro Uzi. (Thank you Captain Red)
Source: Soldier of Fortune 2. note: i asked Captain Red to rip that weapon for me. i was totally desperated to find a decent Smg.

Next Weapon to be added: Baseball Bat

UPDATE: Added Molotov Cocktail. Source: Weapons Resource Wad.

Posted: Sat Feb 11, 2006 19:13
by DuduKrazy
Updates: (Criminal Doom)

- New weapon Added: Baseball bat

- New weapon added: Ak-47

Posted: Sat Feb 11, 2006 19:25
by Chronoteeth
Garg, hope you don't mind me asking, but is duducrazy SE done or anything? :/

Posted: Sat Feb 11, 2006 20:26
by DuduKrazy
nope. still not done!

Posted: Sat Feb 11, 2006 20:57
by DuduKrazy
Updates: (Criminal Doom)

- New weapon added: Sniper Rifle

- Molotov Cocktail pickup now replaces the box of rockets

- Molotov Cocktail ammo now replaces the rocket ammo

Updates: (DuduCrazy's Guns SE)

- Added Bullet and Shell casing sounds.

Well, i guess there's nothing more to do. so, the mod is complete. all i have to do is to make some final beta-tests until i can finally upload to /idgames. i'll send the beta version to my beta-testers Chronoteeth and Marty Kirra. also i'm planning to send the beta to WildWeasel, too.
Meanwhile, i'm gonna make the text file and credit every source from where i ripped the guns.

Posted: Sat Feb 11, 2006 21:03
by Chronoteeth
Sa-weet!

Posted: Sat Feb 11, 2006 22:50
by DuduKrazy
Final Updates: (DuduCrazy's Guns SE)

- Decreased Plasma gun's recoil to 1

- Pwf machine gun now uses clip, too. now the weapon's ammo is not so scarce to find.

Posted: Sat Feb 11, 2006 22:54
by Chronoteeth
Ah, I see. Fixing any bugs you know first. Good man!

Posted: Sat Feb 11, 2006 23:32
by DuduKrazy
Last screenshots before release:

Posted: Sun Feb 12, 2006 1:06
by The HavoX
I see you've decided to take my advise and replace Cory's Colt 1911's.

VERY wise decision, my friend Image

Posted: Sun Feb 12, 2006 1:21
by DuduKrazy
no. i didn't do that. sorry. these screenshots are from DuduCrazy's Guns SE. not Criminal Doom. the Cory's colt 1911 is still there. i'm gonna make a poll but i don't know the best place to do it.

Posted: Sun Feb 12, 2006 1:23
by Chronoteeth
Okay, feedback:

The colt's alt fire doesn't really serve a purpose other than to be held sideways. Make the primary fire slower and more accurate, and the secondary fire faster and less accurate

SSG shoud have the reloading frames to the right more

The machine gun could benefit from a slightly quieter firing sound.

Posted: Sun Feb 12, 2006 2:30
by Marty Kirra
I thought he said PM him the feedback...like I did.

Posted: Sun Feb 12, 2006 2:35
by Chronoteeth
Oh, whoops. Sorry. :(