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Posted: Sun Mar 05, 2006 6:31
by Marty Kirra
Altfire isn't really that hard to control, and is infact easy to implement.
Posted: Sun Mar 05, 2006 15:04
by Alter
Pistol graphic looks good:D keep it up! good luck
Posted: Sun Mar 05, 2006 21:57
by lizardcommando
Here's an update on my progress:
I've got the handcannon finished last night. I'll try to post in-game pictures of that and the shotgun later.
Next up, the SMG's...
Posted: Mon Mar 06, 2006 3:16
by lizardcommando
Ok here's an update:
Things are going ahead. I finished the SMG and I even have some dehacked stuff in it (Thanks Wildweasel for the DEH tips.) Here are some screenshots of the guns I made so far.

Here's the Handcannon after I fired it. Reloading animation is my favorite, although I do admit that the idle/fire animation seems a bit off. Can't really explain it...

The animation is cool, but drawing the shotgun in the perspective similar to the Doom shotgun was a total pain in the ass.

This is my second favorite gun. The SMG fires twice as fast as the old chaingun thanks to the dehacked coding. There's even a new sound for it. I do have to admit that the SMG could be a tad bit bigger...
So what do you guys think?
Posted: Mon Mar 06, 2006 3:55
by DuduKrazy
i liked the shotgun.
Posted: Mon Mar 06, 2006 4:25
by Snarboo
It's looking good, Lizard! The improvements to the original that I can see are great. The SMG doesn't have to be huge. I prefer smaller, machine pistol-esque SMGs over the larger, more tactical ones. You can decide how you want it to look, though.
Posted: Tue Mar 07, 2006 0:02
by Marty Kirra
The new weapons look great! But I have a question...why Dehacked over Decorate? And also, when do you want me to start helping/do you have anything for me to do?
Posted: Tue Mar 07, 2006 2:23
by lizardcommando
I'm using dehacked for the "lite" version. That's just the regular weapons replacement (it works in Skulltag too). The decorate version will have the new guns like the Dual SMGs, grenades, samurai sword, and the new enemies.
Don't worry Marty, when I get most of the graphics finished, I'll contact you for your help. BTW, before I start drawing the new guns, can Decorate use new frames like DDF? Also, can you put in custom death animations for certain weapons in Decorate? IE, use the samurai sword on certain enemies and they'll split in half or something? That's sometihng I wanted to originally put in the EDGE version of this mod, but I didn't have time to do it.
Posted: Tue Mar 07, 2006 2:36
by Chronoteeth
Speaking of DDF, why switch? Maybe it's because you want both ports to have lovely lizardwar fun?
Posted: Tue Mar 07, 2006 3:03
by lizardcommando
No, it's not just that. It's because I'm sick of using EDGE. Yeah, it's cool that it has DDF which is easy to use and you can do all kinds of cool shit on it, but it's the lack of multiplayer and also the fact that software rendering is no longer supported that turns me off from EDGE.
I've always wanted to play ICD-Lizard in multiplayer...
Besides, this is something I can do while waiting for the Diehard Wolfer's forums to get rid of their oh-so-goddamned-frustrating-and-annoying rule about third party emails. ...Of course, that'll probably be never, so I've got a long time to work on this mod.
Posted: Tue Mar 07, 2006 3:19
by Chronoteeth
Ah, so it's sort of a love hate relationship. Too bad really. :/
Posted: Tue Mar 07, 2006 16:42
by Zeg-Vok
As of right now, there is no way to have the custom Death Animations outside of FireDeath and IceDeath (I think there is an IceDeath thing), although custom deaths is talked about alot by coders and beggars.
New Frames? You define actors from scratch, so I guess you could have unlimited frames, If Im thinking of what type of frames your talking about.
Posted: Tue Mar 07, 2006 23:54
by lizardcommando
When I was talking about new frames, I was talking about weapons frames and enemy sprites.
Posted: Wed Mar 08, 2006 1:42
by Marty Kirra
Yes, you can do those with decorate
Posted: Tue Mar 21, 2006 8:26
by lizardcommando
I have some good news and some bad news...
The good news is that I've got the basic in-game design for the Assault Rifle (my assault rifle, the EX-1 AR, not the M4) finished. It needs to be fixed up a tad bit though, so no screenshots. Also, I have the Wolfenstein SS replacement graphics finished, but I won't post pictures of him though since it's a secret

(Let's just say that he was supposed to be used for another project)
The bad news is that progress has pretty much stopped at that. You can say it's on temporary hiatus until further notice. I've got college shit to worry about and also personal problems to deal with. Also, I've been losing interest in the project... That doesn't mean it won't get finished though. I'll eventually get the essential stuff (graphics mostly) out of the way, then I'll let someone handle the coding issues.
I hope to try and be able to get this done by the end of the year...