GZdoom's GL mode unefficient?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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wildweasel
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Post by wildweasel »

I suppose a card like this would be intended for Maya renders or something.
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Eriance
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Post by Eriance »

Graf Zahl wrote:Not filters: Set the texture format to RGB5A1. That's a 16 bit format and recommended for cards that have less than 128 MB memory
Changing the colors doesn't seem to make anything better, somtimes makes thems worse. I use the RGBA8 right now, and it's the best since it shows ALL of dooms colors. The other ones are missing grey colors or the reds look different. The perfromance doesnt chance any with the color settings either. Nor does chainging the filter mode change the performance as far as I can tell. O_o Bilinear seems the smoothest until I strafe.
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