sloped 3D floors help

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

You may also fiind something useful in this thread

http://forum.drdteam.org/viewtopic.php? ... c&start=15
User avatar
BlazingPhoenix
Posts: 488
Joined: Sun Aug 28, 2005 5:11
Contact:

Post by BlazingPhoenix »

NeoHippo wrote:This is not Silver Sonic's map.
What.
User avatar
Psycho Siggi
Posts: 96
Joined: Thu Jul 07, 2005 19:45
Location: South Africa

Post by Psycho Siggi »

I think he means this isn't your map.
User avatar
BlazingPhoenix
Posts: 488
Joined: Sun Aug 28, 2005 5:11
Contact:

Post by BlazingPhoenix »

Oh, sorry about that then, I was kinda confused on what he meant there, :?
User avatar
NeoHippo
Posts: 408
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

Post by NeoHippo »

Silver Sonic wrote:Oh, sorry about that then, I was kinda confused on what he meant there, :?
Your map had been deleted from Rapidshare, so I offered my map as an example.
TAtL, tU, aE
Locked

Return to “GZDoom”