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Posted: Sat Jun 03, 2006 18:51
by Graf Zahl
Yeah, there was another bug and I wanted to include my latest ZDoom additions.
Posted: Sat Jun 03, 2006 18:56
by BlazingPhoenix
Any demonstrations for StartConversation?
Posted: Sat Jun 03, 2006 20:02
by Enjay
Minor annoyance (1.0.13): whenever a hirestex skybox comes into view for the first time, you get a message printed to the console and the screen. eg:
Code: Select all
Checking CDAY_N for alpha
Checking CDAY_E for alpha
Checking CDAY_S for alpha
Checking CDAY_W for alpha
Checking CDAY_T for alpha
Checking CDAY_B for alpha
A bit annoying.
[edit]Minor modification to the above - it happens for any hi-colour image, not just the skyboxes. But I'm guessing you knew that.[/edit]
Posted: Sat Jun 03, 2006 21:31
by Graf Zahl
Just a forgotten debug message. I won't release yet another version just for that.
Posted: Sat Jun 03, 2006 21:37
by Enjay
Graf Zahl wrote:Just a forgotten debug message.
I figured as much.
Graf Zahl wrote:I won't release yet another version just for that.
Fair enough. I've already made myself a Hex editor-hacked version with the message removed. It seems to work just fine. Of course, I'll use a proper/unaltered copy to verify any problems I come across.
Posted: Sat Jun 03, 2006 21:41
by Graf Zahl
That's what I would have suggested as a solution as well.

Don't worry. The string isn't used anywhere else so nothing bad can happen.

Posted: Sun Jun 04, 2006 0:39
by solarsnowfall
The new dialog function rocks BTW. That solved a major problem for me. Thanks!
Posted: Sun Jun 04, 2006 1:19
by Sir_Alien
solarsnowfall wrote:The new dialog function rocks BTW. That solved a major problem for me. Thanks!
Second.
Thanks Graf.
Posted: Sun Jun 04, 2006 2:26
by solarsnowfall
The new dialog function rocks BTW. That solved a major problem for me. Thanks!
Posted: Sun Jun 04, 2006 2:37
by BlazingPhoenix
So...how exactly does this work? StartConversation activates the greetings and a script right?
and how would I go about making the script?
Posted: Sun Jun 04, 2006 7:50
by solarsnowfall
Go to the wiki and search for "kssc". Then search for "StartConversation".
Posted: Sun Jun 04, 2006 9:45
by Paul
Does KoF not now on magic words?
Posted: Sun Jun 04, 2006 14:56
by Alter
kssc is only for strife? why not for doom!?
Posted: Sun Jun 04, 2006 15:29
by Enjay
alterworldruler wrote:kssc is only for strife? why not for doom!?
Just like most of the features from any Zdoom supported game, it can be exported to the other supported games.
Posted: Sun Jun 04, 2006 16:31
by BlazingPhoenix
So...does that mean thing_raise is in there now too?