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Posted: Sun Jul 30, 2006 0:43
by TheDarkArchon
Holy crap if it isn't an update:

* Casings are done! Woo!
* The un-tomed CCG got a weakened version of the tomed versions grenade attack.

And I am currently looking to alpha testers at the moment. Apply within.

Posted: Sun Jul 30, 2006 4:04
by Chronoteeth
Applied. Again. :|

Posted: Sun Jul 30, 2006 4:32
by wildweasel
I shall also apply, for lack of much better to do.

Posted: Mon Jul 31, 2006 8:22
by Marty Kirra
Heh, hope you don't mind if I apply :D

Posted: Mon Jul 31, 2006 20:19
by TheDarkArchon
* Fixed a bug where, if you died, your weapon would lower forever (Found by WW)
* Tweaked the CCG's reloading time (Commented on by MK) and made the animation better

Posted: Sat Aug 05, 2006 1:37
by TheDarkArchon
* Finished the bullet puffs: Who needs sparks when you can have debris?

Posted: Mon Aug 07, 2006 3:33
by TheDarkArchon
* Replaced the Chainguy Guy and Zombieman: The Zombieman is that pistol zombie most of you have seen before and the Chaingun Guy is the Nazi replacement from Enjay ZDoom 2001 with the shirt translated to brown.

* Also gave the zombies immoral conduct style reloading (Though the reloading isn't random: It's only when the clip is dry since zombie would be too dumb to know how much ammo is left in their clip ;))

Posted: Fri Aug 11, 2006 3:06
by TheDarkArchon
Decision time: I'm unsure of what I'll be doing for the BFG replacement: I'll either be doing something along the lines of the multi-projectile weapon from the WRW (But fancier, of course) and shares CCG ammo or a Golden Gun that insantly kills anything it's pointed at when the trigger is pulled that uses it's own (scarce) ammo type (replaces Invisibility)

Posted: Wed Aug 23, 2006 3:29
by TheDarkArchon
* Golden Gun implemented (Well, ish. It still lacks a tomed form, which will give it the power to penetrate foes.).

* Public beta time: http://tda.drdteam.org/tda-znewpublicbeta.zip

Posted: Wed Aug 23, 2006 3:53
by Chronoteeth
Well hoorj. :D

Posted: Wed Aug 23, 2006 15:22
by TheDarkArchon
BTW, I would very much like comments on the Golden Gun, which was my main motivation of releasing the beta at this time.

Posted: Thu Aug 24, 2006 21:40
by Marty Kirra
The Golden Gun looks great, plays great, well, it's great. I like the new reload frames too :P

Posted: Sat Sep 02, 2006 22:29
by TheDarkArchon
* I'm currently stereoizing the sounds.

Posted: Wed Sep 13, 2006 14:09
by TheDarkArchon

Posted: Thu Sep 14, 2006 3:55
by wildweasel
You need to add an interrupt feature to the shotgun reload (add a few A_WeaponReady commands in there so the player can shoot during the reload), because there were a few times during playing this that I got attacked by a shotgunner because I couldn't shoot him, as my clip was empty and I was reloading.