[Graf] Okay this zip isn't working
Moderator: Graf Zahl
- Cutmanmike
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- Graf Zahl
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To edit the exported raw data you'd have to convert it to something your graphics programs can read (logically.) You'd have to be careful even with PNGs because 99% of all software kills all information it can't use. I'm sorry but this is a problem that won't go away.
If you want to keep some data inside a WAD you can do so. But the WAD has to be in the root folder and must follow all rules any wad has to obey, i.e. sprites must be between S_START and S_END.
If you want to keep some data inside a WAD you can do so. But the WAD has to be in the root folder and must follow all rules any wad has to obey, i.e. sprites must be between S_START and S_END.
- Cutmanmike
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So what would be the best way to handle it APART from the raw data method? Also what other file types are supported?Graf Zahl wrote:To edit the exported raw data you'd have to convert it to something your graphics programs can read (logically.) You'd have to be careful even with PNGs because 99% of all software kills all information it can't use. I'm sorry but this is a problem that won't go away.
Okay I might have to do that. One last thing though, I can have more than one wad in the root folder right? Eg. Weapons.wad, Monsters.wad, Scenery.wad. Hey now that might be a better idea after all...Graf Zahl wrote:If you want to keep some data inside a WAD you can do so. But the WAD has to be in the root folder and must follow all rules any wad has to obey, i.e. sprites must be between S_START and S_END.
Phew!

- Graf Zahl
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- Cutmanmike
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Right, last question I promise.Graf Zahl wrote:Sure you can. All wads in the root will be loaded.
Sorry that there's no Doom-specific tools out there that could make your work easier.
So if I do what you've told me to fix these things, it'll still crash due to that bug?
Edit: Nevermind, just read your previous post. Work time!
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