[Graf] Okay this zip isn't working

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Cutmanmike
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Post by Cutmanmike »

Btw how would I go about editing this Exported Raw data? Or can't I? And what format should new sprites I want to add be?

EDIT: And finally could I just keep them in wad format and put them in the sprites folder? Sorry for all the questions.
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Graf Zahl
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Post by Graf Zahl »

To edit the exported raw data you'd have to convert it to something your graphics programs can read (logically.) You'd have to be careful even with PNGs because 99% of all software kills all information it can't use. I'm sorry but this is a problem that won't go away.

If you want to keep some data inside a WAD you can do so. But the WAD has to be in the root folder and must follow all rules any wad has to obey, i.e. sprites must be between S_START and S_END.
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Cutmanmike
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Post by Cutmanmike »

Graf Zahl wrote:To edit the exported raw data you'd have to convert it to something your graphics programs can read (logically.) You'd have to be careful even with PNGs because 99% of all software kills all information it can't use. I'm sorry but this is a problem that won't go away.
So what would be the best way to handle it APART from the raw data method? Also what other file types are supported?
Graf Zahl wrote:If you want to keep some data inside a WAD you can do so. But the WAD has to be in the root folder and must follow all rules any wad has to obey, i.e. sprites must be between S_START and S_END.
Okay I might have to do that. One last thing though, I can have more than one wad in the root folder right? Eg. Weapons.wad, Monsters.wad, Scenery.wad. Hey now that might be a better idea after all...

Phew! :mono:
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Graf Zahl
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Post by Graf Zahl »

Sure you can. All wads in the root will be loaded.

Sorry that there's no Doom-specific tools out there that could make your work easier.
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Cutmanmike
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Post by Cutmanmike »

Graf Zahl wrote:Sure you can. All wads in the root will be loaded.

Sorry that there's no Doom-specific tools out there that could make your work easier.
Right, last question I promise.

So if I do what you've told me to fix these things, it'll still crash due to that bug?

Edit: Nevermind, just read your previous post. Work time!
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Cutmanmike
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Post by Cutmanmike »

Ok i've done everything and it's still crashing. You said something about enjay's bug but the only one I can see is one to do with a launcher right? However, I haven't used a launcher to run this and it still crashes.
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Graf Zahl
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Post by Graf Zahl »

This bug isn't launcher-related. But Launchers seem to increase the chance of it happening.
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Cutmanmike
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Post by Cutmanmike »

But you're sure it's the same bug yes?

If it helps, I used the windows XP "Open With" right click menu and browsed for Gzdoom.
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Post by TheDarkArchon »

I noticed Drag and Dropping/Open With also increase the chances of crashing.
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Cutmanmike
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Post by Cutmanmike »

So to prevent this we have to use command line? What a horrible bug this is!
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Graf Zahl
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Post by Graf Zahl »

Indeed. But you will have to wait a few days more. I have been rewriting the map loader in the last few days and there won't be a new release until that is done.
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Cutmanmike
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Post by Cutmanmike »

That's okay. I'll stick to wad format until you're done.

I only really wanted zip/pk3 format to make it a bit more organised. I mean, if you take a peak into my project now it's a disaster.
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