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Posted: Tue Jul 11, 2006 16:20
by Cutmanmike
Nash, what are you using to create/edit/view/export those models?

Posted: Tue Jul 11, 2006 17:19
by Nash
Milkshape3D. It's only 25 bucks and damn worth it. Plus, the MD3 exporter is awesome.

The only downside to it is that it can't model in quads, but it's not really much a problem to me. If I wanted to model in quads, I'll just use Anim8or (which is freeware), then export the mesh to a format Milkshape3D can read.

For UV mapping, I use LithUnwrap 1.3.

Posted: Tue Jul 11, 2006 17:21
by Nash
chaoscentral wrote:So thats why my weapon models dont work in GZDoom... I thought It was something stupid in exporting the MD3
Just for your information (sorry if you already knew this) but HUD weapon models aren't supported yet, if that's what you're talking about...

Posted: Tue Jul 11, 2006 19:06
by Cyrez
Nash wrote:Milkshape3D. It's only 25 bucks and damn worth it. Plus, the MD3 exporter is awesome.

The only downside to it is that it can't model in quads, but it's not really much a problem to me. If I wanted to model in quads, I'll just use Anim8or (which is freeware), then export the mesh to a format Milkshape3D can read.

For UV mapping, I use LithUnwrap 1.3.
I agree 100% MilkShape is great for game modeling due to it's limited poly support. Ms3d also has one of the largest plugin lists 8)

I however use Ultimate Unwrap3D v2.28, at $45 very good UV maping tool IMHO.

Posted: Tue Jul 11, 2006 20:44
by Zeg-Vok
Speaking of UV Mapping . . . any tuts? So far all I've found for anything just dont work . . . and Lithunwrap is . . . different

Posted: Tue Jul 11, 2006 21:04
by Nash
What app are you using?

LithUnwrap may be a little outdated and yeah, kind of "different" but it's the best freeware unwrapper you'll ever get.

What do you need help on, anyway?

Posted: Tue Jul 11, 2006 22:16
by Zeg-Vok
Im using MS3D, right now, Im just "Getting my Legs" when it comes to modeling, I certainly prefer the low-poly approach of MS3D to anything else. I just need some basic tutorials or instruction or something to help me UV map a random model, because we all know Materials look like crap compared to a skin made by even a half decent photoshopper

Posted: Tue Jul 11, 2006 22:24
by Cyrez
here is some great tutorials for Ms3d ranging from beginer to advanced.

http://www.swissquake.ch/chumbalum-soft ... rials.html

as for UV maping i use Ultimate Unwrap3D v2.28. there is a demo version of it Here

the big thing about it that i like is it auto cuts a mesh, very acuratly i might add. here is a shot of my power suite mesh just loaded up

Image

as you can see it cut the mesh for me :)[/url]

Posted: Wed Jul 12, 2006 15:54
by Cutmanmike
Nash wrote:Milkshape3D. It's only 25 bucks and damn worth it. Plus, the MD3 exporter is awesome.

The only downside to it is that it can't model in quads, but it's not really much a problem to me. If I wanted to model in quads, I'll just use Anim8or (which is freeware), then export the mesh to a format Milkshape3D can read.

For UV mapping, I use LithUnwrap 1.3.
I don't even know what quads are so hell ok. I model in 3ds but I have a hard time unwarping in that. And I can't find a working md3 exporter either so hopefully milk has some 3ds importing shiz.

Posted: Wed Jul 12, 2006 17:22
by Nash
Modelling in quads is when you model with four-sided polygons instead of 3.

3DSMAX can model in quads.

Milkshape can't. You can only model with triangles.

Milkshape can import .3ds, but .3ds only supports triangles so your model will be triangulated anyway.

If you want a totally freeware modelling package, I suggest you get Blender and learn it. It may seem different at first, but once you know your way around it, it's awesome. Has an assload of features. It also has a great MD3 exporter (though it's user-written).

Posted: Wed Jul 12, 2006 19:19
by Cyrez
Cutmanmike wrote:
I don't even know what quads are so hell ok. I model in 3ds but I have a hard time unwarping in that. And I can't find a working md3 exporter either so hopefully milk has some 3ds importing shiz.
If you find you prefer 3DS Max you can get the MD2/MD3 import and export tool Here

Posted: Wed Jul 12, 2006 20:38
by chaoscentral
Cyrez wrote:
Cutmanmike wrote:
I don't even know what quads are so hell ok. I model in 3ds but I have a hard time unwarping in that. And I can't find a working md3 exporter either so hopefully milk has some 3ds importing shiz.
If you find you prefer 3DS Max you can get the MD2/MD3 import and export tool Here
That exporter looks like its for Max 3... I have the one for 6, 7, and I think it'll work with 8 I'm not quite sure on that last one

Posted: Wed Jul 12, 2006 22:11
by Cyrez
This Oneworks with max8, i use it myself.

btw sory for that last link. i ment to link to max plugins.de, lol

Posted: Thu Jul 13, 2006 9:56
by Cutmanmike
I need one for max 7 but i'll try milkshape too.

Posted: Thu Jul 13, 2006 12:10
by Paul
Concerning all those unwrapping utils - meh. I'd say- do it yourself manually. Has anyone tried the tutorials at 3d total? The Joan of Arc (in "projects") explains not only modelling and rigging but uv mapping as well.