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Posted: Sat Oct 07, 2006 19:54
by Alex-bomber_Man
OK, you will find it a few minutes later (i need time for uploading it on my site) in zip format here:


http://alex-bomberman.narod.ru/doom2tr/vReal.zip

Posted: Thu Oct 12, 2006 20:10
by Alex-bomber_Man
Oh, Graf, have you taken a look at it?

Posted: Thu Oct 12, 2006 22:02
by Graf Zahl
Download speed is so low that I haven't been able to download it yet.

Posted: Thu Oct 12, 2006 22:14
by Nash
500 bytes/sec WTF.

Posted: Fri Oct 13, 2006 20:11
by Alex-bomber_Man
Yes, i know, that speed is low (but when i checked it was about 4 kb/s), but i haven't a various server to upload it there :?

Posted: Fri Oct 13, 2006 20:33
by Alter
Use mooload or zshare !

Posted: Sat Oct 14, 2006 11:26
by Alex-bomber_Man
Thanks, i will try! :)

Posted: Fri Oct 27, 2006 2:49
by Skunk
Alex-bomber_Man wrote:Oh, Graf, don't be stupid - i've packed it myself, and there are no viruses on my computer - i've realtime kaspersky monitor!
He's not being stupid. He's being logical.

Re: New type of sloping floors

Posted: Fri Oct 27, 2006 11:05
by KitsuKun
Alex-bomber_Man wrote:I want to ask author/authors of GZDoom he/they to implement one more type of floor sloping, like in Vavoom sourceport. It works in next way:

There are objects, named 'floor vertex height' and 'ceiling vertex height' -- they must be placed on vertexes of TRIANGLE sector, and slope this sector by vertices. Why triangle? Oh, it's easy - in other ways it will cause bugs, if those slopes will try to slope the sector in different directions.

What do you think about that ? I want it, to make my maps compatible with GZDoom. And ofcourse it's VERY usefull to make opened terrains!
Doing a "alternating center" bump mapping is another option. This will prevent the issue of making it possible to create an impossible arangement.

Triangles run like below, if you have code set to a fixed width font:

Code: Select all

-------
|\/|\/|
|/\|/\|
-------
BTW, if you use a square base, you can program such a routine to "self fix" bugs mentioned above by averaging the two diagonal points between the centers, and creating a presumed alternated center, or the line(s) that would extend straight from the ajacent disrupted squares. This can be done on load.

Further implimatations could specify at what angle does the diagonal become non-scalable.

If you need a non-technical explination, I can only explain the results. This allows you to specify a grid-based landscape, and it will automatically render it in triangles, while automatically fixing the resulting bugs. The last "further implimentation" could even make it automatically detect when a diagonal is too steep to climb, and make the player/bot go around, and/or jump over.

[/code]

Posted: Sat Oct 28, 2006 14:09
by Jive
Alex-bomber_Man wrote:Oh, Graf, don't be stupid - i've packed it myself, and there are no viruses on my computer - i've realtime kaspersky monitor!
?!?
Graf is surely not stupid, but you, Alex? :shock:
It's exactly like that that people are infected...
I'm myself on the net since a very long time, and the only one time I was infected (10 years ago) was because I trusted someone, and he was a professionnal... He said to me that the virus was surely not coming from him, when I was accusing him. But I was right, and thanks to me, he was able to stop the invasion. The virus was named "Doodle44", and it destroyed totally my computer!!! I repeat: totally!!!
I kept it somewhere, well hidden...
So, NOBODY can be trusted for such a purpose!!!
Virii are implemented mostly thanks to EXE, period !
And you can be infected without knowing it, trust me, please. I know it, and I experimented it.

Plus, 7zip is not to be used when its zip files are NOT Winzip compatibles, which is so stupid. Why do you want us to bother with such a product when Winzip is free?!? (Thus, I buyed my own version 10.0)
2-10 % better than Winzip?
Muhahahaha!!! Incredibly important !! :twisted:

Ok... About your idea, it's excellent. Yes, it would be very useful. Making slopes is not really easy and even quite confusing. Plus, we are limited.
But... The good authors using Zdoom are quite rare, when we had thousands for regular Doom. I'm not sure that this new feature would be well used.
Look for Gzdoom: how many authors making maps using the Gzdoom features do we have?
How many wads Gzdoom specific do we have?
I'm not sure that a new slope feature will change this fact.
Thus, I repeat, it would be so awesome!!!

Posted: Sat Oct 28, 2006 14:13
by Graf Zahl
Jive wrote: Look for Gzdoom: how many authors making maps using the Gzdoom features do we have?
How many wads Gzdoom specific do we have?
I'm not sure that a new slope feature will change this fact.
Thus, I repeat, it would be so awesome!!!

I'd implement this feature into ZDoom as well. There's absolutely no reason not to do that.

Posted: Sat Oct 28, 2006 15:03
by Jive
Alex, I made a search about you and your site (hosted at narod.ru), and McAfee told me:
"BE carefull. This is a free hosting site that shows alot of ads and pop-aps"
Plus, narod.ru affiliated with Spylog.com... (a site classified RED)
When someone enter his email address, he receives 1.7 emails per week automatically.
spylog.com is a well known spammer.
Plus, it's modifying our browser without telling it to us, and its system of security is bypassed.
Cookies from spylog.ru, begun.ru and adriver.ru are stored on our computer when we are visiting you.

So, please, don't tell anymore to Graf (nor anyone else not trusting you) that he is stupid...
because you are pretty in the red with McAfee, which is warning us to don't trust your site (and you, by the way), and to be very carefull.
Sorry buddy for those bad news.

Posted: Sun Oct 29, 2006 0:01
by KitsuKun
Graf Zahl wrote:
Jive wrote: Look for Gzdoom: how many authors making maps using the Gzdoom features do we have?
How many wads Gzdoom specific do we have?
I'm not sure that a new slope feature will change this fact.
Thus, I repeat, it would be so awesome!!!

I'd implement this feature into ZDoom as well. There's absolutely no reason not to do that.
Plus you can always test features on GzDoom, and then backport them to zDoom

Posted: Mon Oct 30, 2006 13:45
by Skunk
Jive wrote: Look for Gzdoom: how many authors making maps using the Gzdoom features do we have?
How many wads Gzdoom specific do we have?
I'm not sure that a new slope feature will change this fact.
Thus, I repeat, it would be so awesome!!!
What are you talking about? There are a bunch of GZDoom maps already out and a lot more comming. I'm beta testing a wad right now made for GZDoom that is unbelivable fun.

In fact, I'm afraid one day GZDoom will surpass ZDoom in a fanbase and Randy will quit programing for it entirely. It'll be a sad day in the community then.

Posted: Tue Oct 31, 2006 4:04
by BlazingPhoenix
I highly doubt that Randy will quit programming for ZDoom.