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Posted: Wed Dec 06, 2006 4:59
by Jive
Boingo the Clown wrote:If I recall, fraggle script has a command that allows the player to keep his inventory. GZDooM understands fraggle, so this command should work.
You recall correctly: there is a command to KEEP the inventory, because the option by default is to RESET it.
There is no command to reset it, because of the previous fact...

Graf, you made me happy: with your explanations, I was able to make it working, after so many hours here and there, harassing everyone, and working on it without any efficiency.

My work on ADA (made by Adolf Vojta on 2003) is quite finished now, thanks to you.
It will be a megawad dedicated to Gzdoom, with highres pictures (I am speeking of pictures, and not textures), and you will play from E1M1 to E3M2 without interruption... 8)
I worked very hardly on it (the author gave his authorization), and I am happy with the result. I hope that you will be as pleased as me... :?
I didn't change the gameplay, nor added Zdoom features (like slopes and so on), thus I could have done it. My purpose was to offer a new version, debugged and updated, but not a new wad. It was ADA, and it's still ADA...

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