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Posted: Thu May 31, 2007 19:30
by Nash
Cool effects. Keep up the good work.

Posted: Sat Jun 02, 2007 15:29
by KeksDose
Thanks guys.
Next update coming soon. Maybe I create new particles for fire sticks, or I just use the ones from the old one (without the block-oddity of course). Next release will have more particles and a test map, to see some features of the Pack in action, without having to summon or to run to a map to see something. *Gets on his workplace again*

Posted: Sun Jun 10, 2007 16:36
by KeksDose
Finally an Update:
Tweaked the particles a bit.

Made the following actors last trails: Revenant Fireball, Mancubus Fireball, Archvile fire.

Bulletpuffs now have smoke actors flying from them.

Added a testmap (GL only version).

[Edit]
Right now, I have a plan. Maybe to have this as a general resource WAD for everyone to use (as long as I'm mentioned in the Credits of course =D), so it would have various effects (sparks, laser, fire, underwater, smoke, steam).

Posted: Thu Jun 28, 2007 18:27
by KeksDose
Oh my god! BUMPO!
Well, if you start wondering where the next version is, please be patient. I haven't got much time working on this, so you have to wait to the next week maybe. I've got a new and better technique now, so this will look even better than the last one, so stay tuned :wink:

Posted: Thu Jun 28, 2007 20:14
by BlazingPhoenix
I think these are pretty cool effects, keep going. :)
EDIT: and why is it SFX? It should be GFX :P

Posted: Thu Jun 28, 2007 20:20
by KeksDose
SFX -- Special Effects, I don't know what's the X for, really. Sometimes it's named Special effects, and sometimes Sound effects. Someone would correct me, either I simply change it to GFX or keep the SFX. I'm confused @_@ :spin:

[Edit]Wait, why not just call it "GZDoom Resource Pack"? I actually even planned to have basic resources for mappers in there, so why not?

[EDIT] OK, dunno, but kinda Special Effects :P

Posted: Sun Jul 01, 2007 14:41
by KeksDose
Some screenshots while we wait for the next version...

Image--The new bad-assed Spider Mastermind explosion. Real fireworks here.

Image--See the particles flying from the explosions?

Image-- Blue explosions for Plasma Projectiles

Image--Cool new rocket explosions, along with smoke. See the Cyberdemons Rocket Launcher? When he fires it will spray some flames.

Image--Aiming at the lost soul with a rocket launcher.

Image--Frying a zombie man with the plasma gun. Bad-ass effects.

Image--New explosion effects.

Image--New particle sprayers for the mapping resource.

This everything and much more will be in the next version :wink:
I plan to release two versions:
A map resource and an effect pack, which will be used ingame.

Stay tuned, it's almost done :wink:

[EDIT]

FUCK DAMN!!! SlumpEd just decided to corrupt my WAD. FUCKING CRAP!

[...]





[...]

But a good thing is that I have a Back-Up :happy: The most stuff is saved :happy: But even if I would have my GZRP, I wouldn't have released it today (in Germany "3rd July 2007"), my sister turns nineteen today :happy: So I still have a bit time. One-Two days and it will be released, but it is still stupid to loose the entire work :sad:

Posted: Sat Jul 21, 2007 13:23
by KeksDose
Updated, check the main post.

I'm almost going not to release this. Why? Because real life is an @$$ again and pisses me off.

As it goes for the SFX Packages... I post some screenshots later.

Posted: Sat Jul 21, 2007 18:00
by BlazingPhoenix
Don't cancel! You've done far too much work to quit now!
Just wait until you figure out a way to deal with RL and continue.

Posted: Fri Aug 17, 2007 17:11
by KeksDose
OK, RL and me = Best friends again :P

So... I've got much time again... I might just release something of my current work P:

Enhanced Plasma Projectiles

I think it turned out nice for one hour of work P: Have some decent fun with it :P

Oh, and the GZMP is back up again P:

Posted: Sat Aug 18, 2007 16:59
by BlazingPhoenix
Any screenies of the GZHSFXP? :p

Posted: Sun Aug 19, 2007 10:31
by KeksDose
There you go P: Actually I don't know what H you mean, but meh :P

Hexen:

ImageImageImageImageImage

Heretic:

ImageImageImageImageImageImageImage

Not much, though. I'm kinda limited, since they're all hard coded, so I can't release this stuff before everything is successfully converted into an editable Decorate file. P: But still, I release the DooM one :P

And I use too much "P:", ":P" and "=P" P:

Posted: Sun Aug 19, 2007 16:53
by BlazingPhoenix
The particle effect for the ice shards looks cool.

Posted: Sun Aug 26, 2007 13:32
by KeksDose
Right now I'm recreating the Heretic monsters. It seems that they work out totally perfectly. I'm done with two monsters (the "Wizard" and the "Undead Warrior"), the "Iron Lich" and "Maulotaur" would be probably the most difficult monsters to recreate. When I'm done with totally converting the hard-coded monster stuff into usable Decorate format I will continue working on the Heretic and Hexen pack. So, and now, on to recreating the Heretic monsters ;)

Posted: Mon Aug 27, 2007 21:57
by ChupaReaper
These effects are well good, stuff like this on gzdoom'll dominate doomsday!