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Posted: Tue May 15, 2007 5:21
by solarsnowfall
Kick ass! Thanks Graf.
Posted: Tue May 15, 2007 13:23
by Cutmanmike
Glad to see you haven't given up on GZDoom! At last I can get back to work on certain things.
If only Randy would release a new version. At this rate people are just going to migrate over to GZDoom for the new features.
Posted: Tue May 15, 2007 16:14
by Graf Zahl
We had the same situation 1.5 years ago. And I thought things have changed...

Posted: Tue May 15, 2007 17:54
by Cutmanmike
Maybe it's for the best eh? I can't see why ditching ZDoom for the same thing plus regular updates and extra features is a bad thing (other than it doesn't work for people with ancient computers who refuse to upgrade).
Posted: Tue May 15, 2007 21:09
by Graf Zahl
Except for the fact that several projects are 'for ZDoom' and cannot use the new features.
Posted: Tue May 15, 2007 22:26
by BlazingPhoenix
Which is a completely illogical argument for them, since GZDoom basically IS ZDoom aside from the OGL renderer.

Posted: Wed May 16, 2007 3:24
by Eriance
Graf Zahl wrote:Take a look at the ZDoom Wiki. It's all listed there.
Oh, already up. Thanks.
Posted: Wed May 16, 2007 4:59
by Shinjanji
KingofFlames wrote:Which is a completely illogical argument for them, since GZDoom basically IS ZDoom aside from the OGL renderer.

GZDoom has a software renderer, though. And it can still use 3D floors (even if they are invisible in SW mode)
Posted: Wed May 16, 2007 13:40
by lemonzest
thanks, great build

Re: 1.0.24
Posted: Wed May 16, 2007 14:29
by KeksDose
Finally, great build! Thanks, Graf. This port rocks!
