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Posted: Wed Aug 31, 2005 23:27
by Jonathan
As my limited knowledge of Deutsch goes:
drei = 3
deh = (phonetic) D
tset = (phonetic) Z
Doom = Doom!
Posted: Thu Sep 01, 2005 0:02
by Graf Zahl
Z is Zett - and yes, I got what you meant. It was somewhat strange nevertheless...

Posted: Thu Sep 01, 2005 0:22
by Hobbs
Both sound really stupid to me, but every title for everything I've come up with in my life sounded stupid, so here goes.
GLoom (If you wanted to keep the ZDoom reference it could be zGLoom)
GLADE (GL Advanced Doom Engine) (Again, if you wanted to keep the ZDoom reference it could be zGLADE)
Posted: Thu Sep 01, 2005 0:44
by chaoscentral
Hobbs wrote:
GLADE (GL Advanced Doom Engine) (Again, if you wanted to keep the ZDoom reference it could be zGLADE)
why does that sound strangly familier... could it be that level editor SLADE??? lol
anyways I was thinking GDoom or
something along those lines
Posted: Thu Sep 01, 2005 1:14
by Willis
GLODE
GL Optimized Doom Engine
GLEED/GLEEDoom
GL Enhanced Engine for Doom
Posted: Thu Sep 01, 2005 1:36
by lemonzest
i love the name GLADE, maybe as this is a continuation of the ZDoom 96x code line (i assume), how about ZDoomGLx?
Posted: Thu Sep 01, 2005 1:59
by Willis
lemonzest wrote:i love the name GLADE, maybe as this is a continuation of the ZDoom 96x code line (i assume), how about ZDoomGLx?
that would almost make it seem like a ZdoomGL comunity build though
or based off the ZDGL code in some form
Posted: Thu Sep 01, 2005 2:03
by NiGHTMARE
GLOOM.
Posted: Thu Sep 01, 2005 2:17
by Graf Zahl
Willis wrote:
that would almost make it seem like a ZdoomGL comunity build though
or based off the ZDGL code in some form
THere are some parts from ZDoomGL in here but not much.
The only things I took from it are the sky rendering code, the clipper and parts of the dynamic light code although I did some heavy optimizations to that to make it faster.
Posted: Thu Sep 01, 2005 2:28
by The HavoX
NiGHTMARE wrote:GLOOM.
UH
how about no?
Posted: Thu Sep 01, 2005 3:41
by solarsnowfall
I think GZDoom is fine. Graf's Zdoom is the best description of it, no? Whereas Graf Zhal Doom might sound a bit pretensious IMO.
Posted: Thu Sep 01, 2005 4:56
by SlayeR
GLADE is a GTK ui creation tool
http://glade.gnome.org/
Posted: Thu Sep 01, 2005 5:05
by Hobbs
pah, oh well, at least GLoom isnt the name of a source port for Doom.
Posted: Thu Sep 01, 2005 7:04
by SlayeR
Graf Zahl wrote:THere are some parts from ZDoomGL in here but not much.
The only things I took from it are the sky rendering code, the clipper and parts of the dynamic light code although I did some heavy optimizations to that to make it faster.
Heh, when I start it up I get "ZGL: This won't take effect until ZDoomGL is restarted" in the console

Posted: Thu Sep 01, 2005 9:10
by Graf Zahl
That's from a file Timmie gave me. I haven't changed any messages in it.
