It's actually more like 3-4 games rolled into 1 with shared resources.
Any reason why r13 starts a bit slower than other versions?
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Enjay
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Enjay wrote: Would the same technique work for sounds - ie are they in the same situation: no dedicated name space in a WAD and so having to be checked? Although, obviously, sound lumps are a lot smaller so perhaps they have less of an impact?
Yes. But it's the size of the data being loaded that makes the big difference, not the amount of lumps. 420MB is 10 times the amount of data of the largest known regular WAD minus the levels. Even with 60 MB WADs packaged into a PK3 (which means they have to be fully cached when being loaded - even in older versions) I never noticed any significant delay upon game start.
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