Page 2 of 2
Posted: Sun Aug 31, 2008 21:51
by Enjay
I think this one is OK. r165 compiled on my system
http://www.zshare.net/download/1797314803fc2428/
Posted: Mon Sep 01, 2008 1:36
by Rachael
Cool, Enjay.
Posted: Thu Sep 11, 2008 14:19
by Logan MTM
Now was!
This SVN Rocks! Fixed the Decals problem with Fullbright.
Another thing. Now monsters can pass bridges coming from normal sectors to 3D Floors. I don't know why but they are not doing it before.
Can i suggest another thing?
SetPlayerProperty INVULNERABILITY plus a new arg to avoid the full white screen.
Posted: Fri Nov 21, 2008 3:25
by Logan MTM
I've got problems to understand the GetActorAngle function.
What 'i want is: When the player look in right direction the code do something.
The last code what i did try was:
Code: Select all
Script 7 (VOID)
{
While(GetActorAngle(0) != 0.75)
{
Delay(1);
}
Delay(1);
ACS_Execute(255,0,1,0,2.0);
ClearLineSpecial();
}
Don't work!
