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Posted: Wed Oct 08, 2008 18:54
by wildweasel
WolfyGirl wrote:English only please. :P
okay, i understand dutch, but the rule on the forum is to only use the langauge "English".
Just to clarify, the Forum Rules has this to say:
Please speak in clear, coherent English - we understand that some people may not speak English as their first language. Typing in ebonics, AOL-speak, leet-speak, or any kind of "accent" may prevent these people from understanding your post. Likewise to those that aren't that great with English: Just try your best to make your post readable.
I'm not too concerned over a line or two in other languages, just as long as it's not a whole conversation to the point where us moderators won't be able to understand whether you're talking about the weather or the best place to go download Halo 3. =P
Posted: Wed Oct 08, 2008 19:13
by WolfyGirl
i care much about rules

Rules aren't there for the lulz(fun) you know! xD
Posted: Wed Oct 08, 2008 19:58
by GuntherDW
*sighs*, one line doesn't hurt anyone wolfygirl
also, if you want to compile stuff, i wouldn't advice on using ubuntu
i've heard way too many complaints from people on stuff about not installing a compiler by default,
or just installing GCC, but not even the standard libraries, like stdio.h and stuff!
i discoverd that one first-hand on a lappie @ school from someone who didn't know jack ... about linux

i'll propably get flamed now for hating ubuntu but heh
small hint, apt-get build-essential (and cmake) before you want to go on the compiling adventure
wildweasel, roughly translated the line said "Hello norther neighbour", seeing as i live in belgium and she's from holland, and belgium lies south of holland

Posted: Wed Oct 08, 2008 22:16
by WolfyGirl
i understood half what you said.

i understand a few Belgium words that we use different here in holland.
however, this topic is going very off-topic now.

back on topic, C++! \o/
oh yeah, i tryed this CMAKE with Ubuntu, and i <!> it...
can't make it running. xD
however, i guess i'll leave my mind on Visual C++ since i know how to get GZDoom compiled.
the most annoying part is to keep your SVN up-to-date when there is a new release out.
Posted: Wed Oct 08, 2008 22:18
by GuntherDW
imo that's the easiest part

the only part that's not fun when using SVN versions is that you lose the ability to load save games,
even when there's nothing majorly changed in that particular rev

Posted: Wed Oct 08, 2008 22:21
by WolfyGirl
me don't care about Save Games.

i never use Save Games, so no wonder i don't care about those!

I like it to start all over!!!
Posted: Sat Nov 08, 2008 22:15
by DiViNiTY
Hi,
i want to compile GZDoom with Visual Studio 2005 Express. I set up the Paths to NASM and FMOD and
copyied the 2 GL files into the right directory but i got 1 Error.
The Error is: .\src\sound\fmodsound.cpp(1606) : error C2660: 'FMOD::Channel::setCallback'
The Command is: chan->setCallback(FMOD_CHANNEL_CALLBACKTYPE_END ,ChannelEndCallback, 0);
If i delete this Command it compiles to GZDOOM.exe but with no sound effects.
What can i do to compile GZDoom succesfully? (do i need a specific FMOD version?)
Posted: Sat Nov 08, 2008 23:26
by StasBFG[iddqd]
DiViNiTY
You must use FMOD 4.18.10. ZDoom is not compatible with latest yet.
http://www.fmod.org/index.php/release/v ... taller.exe
Posted: Sat Nov 08, 2008 23:26
by Enjay
The newest version that works is FModEx 4.18. Some older versions may work. FModEx 4.20 apparently won't, nor will any version of FMod (no Ex).
Posted: Sun Nov 09, 2008 0:06
by DiViNiTY
Thanks, it works now

Re: How to compile GZDoom with VC++
Posted: Wed Jan 14, 2009 9:32
by ziggy
WolfyGirl wrote:How do i get the tools i need in order to get rid of the errors i get?
Do not Compile to fast.
What does this mean? I don't see a fast compile option.