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Posted: Wed Oct 08, 2008 18:54
by wildweasel
WolfyGirl wrote:English only please. :P
okay, i understand dutch, but the rule on the forum is to only use the langauge "English".
Just to clarify, the Forum Rules has this to say:
Please speak in clear, coherent English - we understand that some people may not speak English as their first language. Typing in ebonics, AOL-speak, leet-speak, or any kind of "accent" may prevent these people from understanding your post. Likewise to those that aren't that great with English: Just try your best to make your post readable.
I'm not too concerned over a line or two in other languages, just as long as it's not a whole conversation to the point where us moderators won't be able to understand whether you're talking about the weather or the best place to go download Halo 3. =P

Posted: Wed Oct 08, 2008 19:13
by WolfyGirl
i care much about rules :oops:
Rules aren't there for the lulz(fun) you know! xD

Posted: Wed Oct 08, 2008 19:58
by GuntherDW
*sighs*, one line doesn't hurt anyone wolfygirl
also, if you want to compile stuff, i wouldn't advice on using ubuntu
i've heard way too many complaints from people on stuff about not installing a compiler by default,
or just installing GCC, but not even the standard libraries, like stdio.h and stuff!

i discoverd that one first-hand on a lappie @ school from someone who didn't know jack ... about linux :P
i'll propably get flamed now for hating ubuntu but heh :)

small hint, apt-get build-essential (and cmake) before you want to go on the compiling adventure :)

wildweasel, roughly translated the line said "Hello norther neighbour", seeing as i live in belgium and she's from holland, and belgium lies south of holland :P

Posted: Wed Oct 08, 2008 22:16
by WolfyGirl
i understood half what you said. :P
i understand a few Belgium words that we use different here in holland.
however, this topic is going very off-topic now. ;)
back on topic, C++! \o/
oh yeah, i tryed this CMAKE with Ubuntu, and i <!> it...
can't make it running. xD
however, i guess i'll leave my mind on Visual C++ since i know how to get GZDoom compiled.
the most annoying part is to keep your SVN up-to-date when there is a new release out.

Posted: Wed Oct 08, 2008 22:18
by GuntherDW
imo that's the easiest part :)
the only part that's not fun when using SVN versions is that you lose the ability to load save games,
even when there's nothing majorly changed in that particular rev :(

Posted: Wed Oct 08, 2008 22:21
by WolfyGirl
me don't care about Save Games. :P
i never use Save Games, so no wonder i don't care about those! ;)
I like it to start all over!!!

Posted: Sat Nov 08, 2008 22:15
by DiViNiTY
Hi,
i want to compile GZDoom with Visual Studio 2005 Express. I set up the Paths to NASM and FMOD and
copyied the 2 GL files into the right directory but i got 1 Error.

The Error is: .\src\sound\fmodsound.cpp(1606) : error C2660: 'FMOD::Channel::setCallback'
The Command is: chan->setCallback(FMOD_CHANNEL_CALLBACKTYPE_END ,ChannelEndCallback, 0);

If i delete this Command it compiles to GZDOOM.exe but with no sound effects. :(

What can i do to compile GZDoom succesfully? (do i need a specific FMOD version?)

Posted: Sat Nov 08, 2008 23:26
by StasBFG[iddqd]
DiViNiTY
You must use FMOD 4.18.10. ZDoom is not compatible with latest yet.
http://www.fmod.org/index.php/release/v ... taller.exe

Posted: Sat Nov 08, 2008 23:26
by Enjay
The newest version that works is FModEx 4.18. Some older versions may work. FModEx 4.20 apparently won't, nor will any version of FMod (no Ex).

Posted: Sun Nov 09, 2008 0:06
by DiViNiTY
Thanks, it works now :D

Re: How to compile GZDoom with VC++

Posted: Wed Jan 14, 2009 9:32
by ziggy
WolfyGirl wrote:How do i get the tools i need in order to get rid of the errors i get?

Do not Compile to fast.
What does this mean? I don't see a fast compile option.