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Posted: Thu Dec 04, 2008 19:20
by Rachael
Jive the reason why Graf does things the way he does (telling you to edit your ini file instead of sticking something into the skins directory) is because ultimately, he is one of the two developers for ZDoom, and the sole proprietor of GZDoom.

When he says to do things a certain way, it is because if it ever gets improved upon in the future, and some new feature gets added, the way you're doing it will be broken, and the way he's telling you to do it might be the only way remaining at all to do it.

I don't see any reason to argue with him, if that's what you're trying to do (and it seems that way to me). He's trying to tell you to do things the correct way, that way 5 or so years (give or take a few) down the road when DoomScript is put into the game, his methods will still work.

"Tricks" are hacky, and should be avoided if a cleaner solution exists. Graf cited one. Sure, they work now, but tomorrow that can always change.

Posted: Thu Dec 04, 2008 19:35
by Graf Zahl
For the record, I have no intentions to change the functionality of the skins folder although I'd love to plug that hole. To me it's a sore spot.
But who knows, maybe some time in the future it has to be changed. I can't tell but it is not completely improbable. Should that happen you can trust me that I won't invest any time in keeping this working.

The autoload section, on the other hand, is an officially documented feature of the engine, specifically designed for this purpose.

BTW, I have the hires texture pack autoloaded there even though I never use it for playing. But in case I need it I just enable the option in the menu.

Posted: Thu Dec 04, 2008 21:50
by Enjay
There is, of course, also the old JDoom method of a textures folder with individual graphics files in appropriate sub folders. That still works too. :)

Posted: Thu Dec 04, 2008 22:07
by Jive
SoulPriestess, far away from me the idea to try to argue with Graf!!!
I am perfectly aware of the fact that, when he is telling something, nothing can be argued against it.
I was only telling that, even if it's not THE way to do thing properly, it's efficient... now.

Armadosia was not fully compatible with highres textures.
Now, it is.
And for now, there is no other solution than mine.
Right?

Generally, if you think that I'm arguing, it's absolutely not my intention.
I put on the table what I know, what I do.
Nothing else!
So, I'm really sorry to have given to you all the feeling that I was not friendly.

Posted: Fri Dec 05, 2008 14:57
by Jive
This morning, I made 5 new textures for the floor, and I propose them here:
http://forums.yaa.dk/viewtopic.php?f=32 ... p=609#p609

and 5 missing textures for the walls, here:
http://forums.yaa.dk/viewtopic.php?f=32 ... p=613#p613

If you are pleased with my work, let me know.
If you are not pleased with my work, let me know.
:D