Re: 1.3.05 Beta release
Posted: Mon Oct 26, 2009 0:12
I forget what my shader settings were. I tried every possible combination and couldn't get the error to happen anymore. I'll post again if it comes up again.
Code: Select all
Script error, "gzdoom.pk3:actors/actor.txt" line 30:
Unknown native variable 'uservar'
Code: Select all
Log started: Mon Oct 26 18:27:46 2009
W_Init: Init WADfiles.
adding F:/gzdoom/gzdoom.pk3, 538 lumps
adding ./doom2.wad, 2919 lumps
adding brightmaps.pk3, 419 lumps
adding lights.pk3, 4 lumps
I_Init: Setting up machine state.
CPU Speed: 1995 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM)2 Duo CPU T5800 @ 2.00GHz
Family 6, Model 15, Stepping 13
Features: MMX SSE SSE2 SSE3 SSSE3
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.28.00
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init miscellaneous info.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 3400 Series
GL_VERSION: 2.1.7769 Release
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_EXTENSIONS: GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float
Max. texture units: 16
Max. fragment uniforms: 512
Max. vertex uniforms: 512
Max. varying: 68
Max. combined uniforms: 68
Max. combined uniform blocks: 68
Support for non power 2 textures enabled.
Occlusion query enabled.
Init Shader 'Default::colormap':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Default::default':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Default::glow':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Default::desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Default::glow+desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 1::colormap':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 1::default':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 1::glow':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 1::desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 1::glow+desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 2::colormap':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 2::default':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 2::glow':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 2::desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 2::glow+desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Brightmap::colormap':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Brightmap::default':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Brightmap::glow':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Brightmap::desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Brightmap::glow+desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'No Texture::colormap':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'No Texture::default':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'No Texture::glow':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'No Texture::desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'No Texture::glow+desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'fogboundary':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'spheremap':
Fragment shader(s) linked, vertex shader(s) linked.
Resolution: 640 x 480
Playing demo DEMO1
Cannot play non-ZDoom demos.
(They would go out of sync badly.)
Playing demo DEMO2
Cannot play non-ZDoom demos.
(They would go out of sync badly.)
Playing demo DEMO3
Cannot play non-ZDoom demos.
(They would go out of sync badly.)
Playing demo DEMO1
Cannot play non-ZDoom demos.
(They would go out of sync badly.)
Playing demo DEMO2
Cannot play non-ZDoom demos.
(They would go out of sync badly.)
Playing demo DEMO3
Cannot play non-ZDoom demos.
(They would go out of sync badly.)
MAP01 - entryway
Picked up a clip.
Picked up a clip.
"cl_run" is "true"
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a clip.
Picked up a medikit.
Picked up a clip.
MAP02 - underhalls
game saved. (auto1.zds)
]KILL
Player killed himself.
MAP02 - underhalls
Changing Level...
MAP30 - icon of sin
Line 55's right edge is unconnected
Degreelessness Mode ON
Ammo (no keys) Added
No Clipping Mode ON
Init Shader 'Default::colormap':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Default::default':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Default::glow':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Default::desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Default::glow+desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 1::colormap':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 1::default':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 1::glow':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 1::desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 1::glow+desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 2::colormap':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 2::default':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 2::glow':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 2::desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Warp 2::glow+desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Brightmap::colormap':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Brightmap::default':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Brightmap::glow':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Brightmap::desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'Brightmap::glow+desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'No Texture::colormap':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'No Texture::default':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'No Texture::glow':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'No Texture::desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'No Texture::glow+desaturate':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'fogboundary':
Fragment shader(s) linked, vertex shader(s) linked.
Init Shader 'spheremap':
Fragment shader(s) linked, vertex shader(s) linked.
MAP01 - entryway