Playerpawn error

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Enjay
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Re: Playerpawn error

Post by Enjay »

wtg62 wrote:I'm making a wad which has a better version of the doomplayer. Following correct procedures I did so.
;)

99% of the time, problems like you described are due to a simple user error. It's always worth double checking that you have done what you think you have done.

Glad you got it sorted out. I take it that the giant project is no longer trash? Any details of this project to tease us with?
wtg62
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Joined: Fri Sep 24, 2010 22:33

Re: Playerpawn error

Post by wtg62 »

It's a big doom rpg. I really could use help with it, but I'm kinda nervous to share what I have. Yep it works again, except my blood lump (a decorate part) where it is classified as an invalid texture, still that decorate works but that error is kind of weird.
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Gez
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Re: Playerpawn error

Post by Gez »

A DECORATE lump classified as an invalid texture? Of course it's not going to be a valid texture! You shouldn't put such lumps in a graphic (texture, sprite, flat, etc.) namespace.
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