Page 2 of 2

Re: Dynamic lights in 2.x builds not working?

Posted: Wed Feb 04, 2015 2:59
by MetroidJunkie
Graf Zahl wrote:I wonder what AMD is doing wrong here. Looks perfectly normal on my Geforce...

Can anyone else confirm this oddness.

I'm getting the same lack of 3D floor on my AMD 5670 512MB, looks perfectly fine on GZDoomBuilder although that's probably because I have a fairly old version of that.

Re: Dynamic lights in 2.x builds not working?

Posted: Wed Feb 04, 2015 9:14
by Graf Zahl
I meant the lights on translucent walls. The 3D floor issue is not hardware related.

Re: Dynamic lights in 2.x builds not working?

Posted: Thu Feb 05, 2015 5:35
by MetroidJunkie
In that case, it must not be an AMD specific problem because the transparent walls look fine on my end and this is on the g2.1.pre-587-ga95edc3 version.


Image

Re: Dynamic lights in 2.x builds not working?

Posted: Sat Feb 07, 2015 1:38
by Kappes Buur
The translucent lines look like this on my Geforce GTX 660

Image


The basin looks okay when
1. the control sector for the lowest transfer brightness is disabled
2. the control sector for the lowest transfer brightness is set to -57 or higher.

Image

(fixed in gzdoom-g2.1.pre-655)