[can't reproduce] teleport_newmap within one second

Bugs that have been resolved.

Moderator: Graf Zahl

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Graf Zahl
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Post by Graf Zahl »

A_DualPainAttack, A_FadeIn, exporting A_FireAssaultGun and an optional parameter for Thing_Move to move without teleport fog.
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Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Post by Graf Zahl »

I finally got to test the WAD. It works fine for me. I have no idea what your problem is.
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justin023
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Joined: Wed Sep 21, 2005 10:51
Location: Illinois

Post by justin023 »

It would seem to be my system, most likely my graphics card. I will leave the delay(35) in there because I don't doubt that some random person will have the same problem.

thing_move(int source, int destination, opt bool nofog);
It now works for moving mapspots, path nodes, and ambient sounds via ACS.
A_fireassaultgun is cool because you can make upgradeable weapons by inheriting from UpgradeAccuracy.

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