[can't reproduce] teleport_newmap within one second
Moderator: Graf Zahl
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- GZDoom Developer
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- Location: Germany
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- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
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- Posts: 165
- Joined: Wed Sep 21, 2005 10:51
- Location: Illinois
It would seem to be my system, most likely my graphics card. I will leave the delay(35) in there because I don't doubt that some random person will have the same problem.
thing_move(int source, int destination, opt bool nofog);
It now works for moving mapspots, path nodes, and ambient sounds via ACS.
A_fireassaultgun is cool because you can make upgradeable weapons by inheriting from UpgradeAccuracy.
thing_move(int source, int destination, opt bool nofog);
It now works for moving mapspots, path nodes, and ambient sounds via ACS.
A_fireassaultgun is cool because you can make upgradeable weapons by inheriting from UpgradeAccuracy.