Page 2 of 2
Posted: Mon Nov 14, 2005 4:40
by BlackFish
Perhaps making 3d buildings and then taking screenshots could help make a skybox.

Posted: Mon Nov 14, 2005 12:42
by Lexus Alyus
I beleive that that is the way the pro's do it. Take Q2's skies for example, which are quite easy to import into GZDoom now

.
Posted: Mon Nov 14, 2005 13:51
by Enjay
Yah! I've imported some of the Q2 skyboxes into Zdoom. I posted a pic of the space one in the screenshots thread.
As for making 3D buildings and screenshots - well, 3D modelling is not a strong point of mine. I've tried a variety of programs and my results are always lacking. Even the simple blocks required to make city buildings would take far more time and effort than the poor result I would ultimately produce would be worth.

Posted: Mon Nov 14, 2005 19:56
by Nash
How about some Hellish skyboxes? That would rule.
Posted: Mon Nov 14, 2005 21:27
by Shinjanji
Note to self: Get
SkyPaint again, for adding postwork to skyboxes
Posted: Mon Nov 14, 2005 22:20
by Nash
Whoa, now that's a nice app!
I'm having trouble figuring out how to paste existing art into the skybox though.
I'm attempting to make a hellish skybox, using one of those evil-face-on-wall-thingy textures in Doom 2. I can paste the thing in front view, but when I rotate the views, it's already distorted. :/
Posted: Mon Nov 14, 2005 23:58
by Shinjanji
yah, that's the only problem with this program... it tends to distort your images as you rotate around... I recommend working in a much higher resolution than your final, so that the distortions won't be so noticeable.