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Re: GZDoom

Posted: Thu Nov 17, 2005 0:29
by justin023
Tormentor667 wrote:how many ZDoom projects change their port to GZDoom!
(smiling)

Although a ZDoomGL mod could have looked nice, there wasn't really enough of a difference in the two to make me want to make a zdoomGL only mod.

Posted: Thu Nov 17, 2005 22:35
by Ixnatifual
I'm a bit bored with WoW and am switching my project to GZDoom also. Played around with 3d today and made a spiral staircase O_o this port pwnz.

Posted: Fri Nov 18, 2005 0:27
by Psycho Siggi
Be the first GL source port to have a propper fuzz effect Graf, you know you want to :wink:

Posted: Fri Nov 18, 2005 0:49
by Graf Zahl
'proper fuzz' and GL are mutually exclusive - unfortunately.

Posted: Sat Nov 19, 2005 23:26
by BlazingPhoenix
@Ixnatifual: I made a 3d lift ^^ I never knew it was so easy :shock:

Posted: Sun Nov 20, 2005 2:20
by justin023
I have created a few multiple sector 3d lifts in my mod

Posted: Mon Nov 21, 2005 13:29
by Ixnatifual
I had a 3d lift but i removed it since it would mess up if the player stood beneath it while calling it :(

Posted: Mon Nov 21, 2005 17:30
by The Ultimate DooMer
Everyone seems to be switching their projects from Zdoom to Gzdoom :?
Well, Serpent can switch freely between exe's atm, since the only difference between them is one minor bug which won't come into effect until the project is ready for testing. But of course if more stuff gets fixed then it'll stay on GZDoom with -nogl.
Maybe it's just because ZDoom''s development seems to have stalled...
Precisely. By sticking with 'normal' ZDoom we lose all the 96x stuff, and with 96x we lose all the fixes and maybe the odd feature request.
Or all the sexy new additions you've brought to it, coupled with the fact that many of us aren't willing to be seperated from 96x DECORATE.
Yep, since decorate is effectively dead atm with Randy refusing to implement the new features for somewhat dubious reasons IMO (the new item states are a poor man's code? wtf?).

Unless Grubber merges the community build with GZDoom.... ;)