[Problem solved]Opengl

Bugs that have been resolved.

Moderator: Graf Zahl

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Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Post by Graf Zahl »

I removed the desktop check and it still works so it was clearly unnecessary.

The game itself needs 32 bit to fully support all features. A stencil buffer is needed for sky boxes, mirrors, stacked sectors, horizons and for filling texture gaps. To my knowledge a stencil buffer cannot be created in 16 bit mode so the game doesn't even attempt to get a 16 bit mode. Plus, 16 bit is actually slower on modern cards. They are optimized for 32 bit.
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

THX graf i can work on my acs scripting level which i'm new to it!

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