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Posted: Thu Dec 15, 2005 22:27
by TheDarkArchon
Looks good. Keep it up

Posted: Fri Dec 23, 2005 23:42
by MR_ROCKET
Ah thanks

Here's some more update shots!
The map should be done sometime around new years

Also wildweasel will be glad to hear that Cory's weapons patch works fine with the map as a stand alone wad. although the ssg and rail switch places, it's still good that it works that way without having to do any merging.
Posted: Fri Jan 06, 2006 6:33
by MR_ROCKET
The Quake3 DM17 re-remake is now ready for download !
Get it Here !
http://files.filefront.com/mrq3dm17+gzr ... einfo.html
Please make sure to read the readme for info.

Have fun !
Posted: Mon Jan 09, 2006 12:17
by Cutmanmike
Good luck getting quad damage to work
But this looks real nice. My only nag is the railgun sprite, i'd prefer something that looked more doomish.
Edit: Crap, didn't see page 2. I'll download later.
Posted: Mon Jan 09, 2006 14:09
by Paul
Quite nice. I like it

Posted: Mon Jan 09, 2006 14:32
by Graf Zahl
How about using a download service that allows me to get the file...

Posted: Mon Jan 09, 2006 23:07
by BioHazard
Posted: Mon Jan 09, 2006 23:18
by Graf Zahl
Thanks. I hate these upload services that have so many blocks in place that half the users can't get through.
Posted: Tue Jan 10, 2006 0:26
by Jehar
Great stuff man! Really impressive work, and I totally agree with the scale of the map.
A couple complaints though... the rail platform is a bit narrow, and when combined with the LARGE amount of air control you have from the jump pad, missing it totally is a common issue. Same applies with the quad jumppad.
Posted: Tue Jan 10, 2006 15:45
by MR_ROCKET
Ah sorry about that Graf, it was the only "quick" host I had at the time. Thanks Bio for mirror'n it
Ah the rail platform, "run" directly at the launch pad and you should land directly on the platform, once you land let up and possibly pull back a little. The map is different even though it looks alot like the original, it's flow is for the most part the same. Although it's still a matter of learning the map again and the way things work. I know I can run around in it making several rounds without dieing, yet it's still not as easy to run around in as id's quake3 version. The quad platform can definitely be harder to get to than the quake3 version. it's more of a bfg platform on higher skill settings btw
Thankys and Thanks for the feeback everyone!
I don't know how this wad managed to get almost 100 downloads within a few days of posting about it without much advertisement, but it did heh.
Enjoy !
Posted: Tue Jan 10, 2006 21:52
by BioHazard
Graf Zahl wrote:Thanks. I hate these upload services that have so many blocks in place that half the users can't get through.
I can't stand them either. I had to suck up 3 cookies to get at it
MR_ROCKET wrote:Thanks Bio for mirror'n it

No problem.
I haven't even played it yet

Posted: Tue Jan 10, 2006 23:30
by MR_ROCKET
You worthless bumb
Kidding, Anyhows now I'm off to work on a singleplayer vanilla wad for Doom2.
l8r

Posted: Wed Jan 11, 2006 1:06
by Cutmanmike
Well I think the jump pads could be improved but apart from that I love it. Oh and the quad damage doesn't exactly help as a berserk eh?

Posted: Sun Mar 12, 2006 0:56
by MR_ROCKET
If you think you can fix the jump pads so they will be better for "you", go for it.. if you cant then your pretty much just nit picking because you die alot lol
Learn the map, and read the readme..
Posted: Tue Mar 21, 2006 11:40
by Cutmanmike
MR_ROCKET wrote:If you think you can fix the jump pads so they will be better for "you", go for it.. if you cant then your pretty much just nit picking because you die alot lol
Learn the map, and read the readme..
Sorry for stating my own opinion?
